Buch, Englisch, 261 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 530 g
Enchanting Spaces
Buch, Englisch, 261 Seiten, Format (B × H): 153 mm x 216 mm, Gewicht: 530 g
Reihe: Palgrave Studies in Performance and Technology
ISBN: 978-3-031-66066-5
Verlag: Springer Nature Switzerland
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Geisteswissenschaften Literaturwissenschaft Literaturtheorie: Poetik und Literaturästhetik
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Theaterwissenschaft Einzelne Theaterschauspieler & Regisseure
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Ambient Intelligence, RFID, Internet der Dinge
Weitere Infos & Material
Chapter 1. Introduction (Ágnes Karolina Bakk).- Chapter 2. Phenonarratology and Cinematic Virtual Reality: A Phenomenological and Analytical Approach to Embodied Viewing and the Changing Sensory Scope (Kata Szita).- Chapter 3. New Possibilities for User Involvement in VR Documentaries (Florian Mundhenke).- Chapter 4. Whispers: The Participant Is Present (Jacek Naglowski).- Chapter 5. VR Adaptations: Faithfulness and Interaction: Interview with Mika Johnson (Ágnes Karolina Bakk).- Chapter 6. Beyond Virtual Scenography (Rebekka Sofie Bohse Meyer).- Chapter 7. Sleepwalking: Trajectories in Mixed-Reality Performances (Ágnes Karolina Bakk).- Chapter 8. Magic and Its Media: Interview with Gustav Kuhn (Ágnes Karolina Bakk).- Chapter 9. Modalities of Escaping: The Intermedial Transformations of the Escape Room Format (Ágnes Karolina Bakk).- Chapter 10. Immersive Exhibitions and Game Design as a Tool for Storytelling in Museums? (Fredrik Trella).- Chapter 11. Narrative Puzzle in a Post-industrial City (Maria Mandea).- Chapter 12. Presence is the Lingua Franca: Interview with Chris Salter (Ágnes Karolina Bakk).- Chapter 13. An Overview of On/Offboarding Best Practices Utilised in the Entertainment Sector for the Improvement of XR Location-Based Experiences (James Simpson).- Chapter 14. The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology (Rebecca Rouse).- Chapter 15. re:Sounding Worlds: Configuring Space and Mixing Embodiments in Interactive Digital Audio Narratives (Lissa Holloway-Attaway).