E-Book, Englisch, 392 Seiten
Majumder / Meenakshisundaram / Gopi Introduction to Visual Computing
1. Auflage 2018
ISBN: 978-1-4822-4492-2
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Core Concepts in Computer Vision, Graphics, and Image Processing
E-Book, Englisch, 392 Seiten
ISBN: 978-1-4822-4492-2
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating digital images. Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, color and the image synthesis pipeline.
Zielgruppe
This book is intended for computer graphics and vision professionals. It also would be useful to advanced undergraduate or graduate students in computer science.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
I FUNDAMENTALS
Data
Visualization
Discretization
Representation
Noise
Techniques
Interpolation
Geometric Intersections
II IMAGE BASED VISUAL COMPUTING
Convolution
Linear Systems
Linear Filters
Implementation Details
Spectral Analysis
Discrete Fourier Transform
Polar Notation
Periodicity of Frequency Domain
Aliasing
Extension for 2D Interpretation
Duality
Feature Detection
Edge Detection
Feature Detection
Other Non-Linear Filters
III GEOMETRIC VISUAL COMPUTING
Geometric Transformations
Homogeneous Coordinates
Linear Transformations
Euclidean and A_ne Transformations
Concatenation of Transformations
Coordinate Systems
Properties of Concatenation
Projective Transformation
Degrees of Freedom
Non-Linear Transformations
The Pinhole Camera
The Model
Considerations in the Practical Camera
Epipolar Geometry
Background
Correspondences in Multi-View Geometry
Fundamental Matrix
Essential Matrix
Recti_cation
Applying Epipolar Geometry
IV RADIOMETRIC VISUAL COMPUTING
Light
Radiometry
Photometry and Color
Color Reproduction
Modeling Additive Color Mixtures
Color Management
Modeling Subtractive Color Mixture
Limitations
Photometric Processing
Histogram Processing
Image Composition
Photometric Stereo
V VISUAL CONTENT SYNTHESIS
The Diverse Domain
Modeling
Processing
Rendering
Application
Interactive Graphics pipeline
Geometric Transformation of Vertices
Clipping and Vertex Interpolation of Attributes
Rasterization and Pixel Interpolation of Attributes
Realism and Performance
Illumination
Shading
Shadows
Texture Mapping
Bump Mapping
Environment Mapping
Transparency
Accumulation Buffer
Back Face Culling
Visibility Culling
Graphics Programming
Development of Graphics Processing Unit
Development of Graphics APIs and Libraries
The Modern GPU and CUDA