E-Book, Englisch, 455 Seiten
Magnor / Theobalt / Grau Digital Representation of the Real World
Erscheinungsjahr 2015
ISBN: 978-1-4822-4382-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
How to Capture, Model, and Render Visual Reality
E-Book, Englisch, 455 Seiten
ISBN: 978-1-4822-4382-6
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Lasertechnologie, Holographie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Technische Wissenschaften Technik Allgemein Technische Optik, Lasertechnologie
- Mathematik | Informatik EDV | Informatik Informatik Theoretische Informatik
Weitere Infos & Material
Acquiring the Real World. Data Processing Techniques. Modeling Reality. Visual Media Production. Authentic Rendering, Display, and Perception. Real-World Visual Computing Applications.