E-Book, Englisch, 468 Seiten, E-Book
Magnenat-Thalmann / Thalmann Handbook of Virtual Humans
1. Auflage 2005
ISBN: 978-0-470-02317-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 468 Seiten, E-Book
ISBN: 978-0-470-02317-4
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Virtual Humans are becoming more and more popular and used in manyapplications such as the entertainment industry (in both film andgames) and medical applications. This comprehensive book covers allareas of this growing industry including face and body motion, bodymodelling, hair simulation, expressive speech simulation and facialcommunication, interaction with 3D objects, rendering skin andclothes and the standards for Virtual Humans.
Written by a team of current and former researchers atMIRALab, University of Geneva or VRlab, EPFL, this book is thedefinitive guide to the area.
* Explains the concept of avatars and autonomous virtual actorsand the main techniques to create and animate them (body andface).
* Presents the concepts of behavioural animation, crowdsimulation, intercommunication between virtual humans, andinteraction between real humans and autonomous virtual humans
* Addresses the advanced topics of hair representation and clothanimation with applications in fashion design
* Discusses the standards for Virtual Humans, such as MPEG-4 FaceAnimation and MPEG-4 Body Animation.
Autoren/Hrsg.
Weitere Infos & Material
Preface.
List of Contributors.
List of Figures.
List of Tables.
1. An Overview of Virtual Humans (Nadia Magnenat Thalmann andDaniel Thalmann).
2. Face Cloning and Face Motion Capture (Wonsook Lee, Taro Goto,Sumedha Kshirsagar, Tom Molet).
3. Body Cloning and Body Motion Capture (Pascal Fua, RalfPlaenkers, WonSook Lee, Tom Molet).
4. Anthropometric Body Modeling (Hyewon Seo).
5. Body Motion Control (Ronan Boulic, Paolo Baerlocher).
6. Facial Deformation Models (Prem Kalra, Stephane Garchery,Sumedha Kshirsagar).
7. Body Deformations (Amaury Aubel).
8. Hair Simulation (Sunil Hadap).
9. Cloth Simulation (Pascal Volino, FrédéricCordier).
10. Expressive Speech Animation and Facial Communication(Sumedha Kshirsagar, Arjan Egges, Stéphane Garchery).
11. Behavioral Animation (Jean-Sébastien Monzani, AnthonyGuye-Vuilleme, Etienne de Sevin).
12. Body Gesture Recognition and Action Response (Luc Emering,Bruno Herbelin).
13. Interaction with 3-D Objects (Marcello Kallmann).
14. Groups and Crowd Simulation (Soraia Raupp Musse, BranislavUlicny, Amaury Aubel).
15. Rendering of Skin and Clothes (Neeharika Adabala).
16. Standards for Virtual Humans (Stéphane Garchery, RonanBoulic, Tolga Capin, Prem Kalra).
Appendix A: Damped Least Square Pseudo-InverseJ+¯A.
Appendix B: H-Anim Joint and Segment Topology.
Appendix C: Facial Animation Parameter Set .
References.
Index.




