Mack / Ruud | Unreal Engine 4 Virtual Reality Projects | E-Book | sack.de
E-Book

E-Book, Englisch, 632 Seiten

Mack / Ruud Unreal Engine 4 Virtual Reality Projects

Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
1. Auflage 2019
ISBN: 978-1-78913-388-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

E-Book, Englisch, 632 Seiten

ISBN: 978-1-78913-388-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Weitere Infos & Material


Table of Contents - Thinking in VR

- Setting up your Development Environment

- Hello World: Your First VR Project

- Getting Around the Virtual World

- Interacting with the Virtual World - Part I

- Interacting with the Virtual World - Part II

- Creating User Interfaces in VR

- Building the World and Optimizing for VR

- Displaying Media in VR

- Creating a Multiplayer Experience in VR

- Taking VR Further: Extending Unreal Engine

- Where to Go from Here

- A: Useful Mind Hacks
- B: Research and Further Reading


Mack Kevin:

Kevin Mack is a co-founder of Manic Machine, a Los Angeles-based development studio specializing in VR and virtual production development using Unreal Engine. Manic Machine designs and builds games in VR and provides development services to clients and partners in the film and visual effects industries. Prior to this, he co-founded WhiteMoon Dreams, which developed traditional and VR games and experiences. Earlier work includes design on the Medal of Honor series for EA, Fear Effect series for Kronos Digital Entertainment, and several titles for Disney Interactive. Kevin holds a BFA in film production from New York University and an MFA in film directing from the American Film Institute.Ruud Robert:

Robert Ruud is a co-founder of Manic Machine, where he focuses primarily on the design and development of Manic Machine's proprietary tech and gameplay experiences. Prior to this, he spent six years at Whitemoon Dreams, where he designed and engineered gameplay for the successfully kickstarted game, Warmachine: Tactics, which was one of the first games to be released to market using Unreal Engine 4, and where he also led the design exploration for the company's location-based VR experiences. Robert holds a BA in philosophy from California State Polytechnic University, Pomona, where his studies focused on cognitive science and philosophy of the mind.



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