Buch, Englisch, 381 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 764 g
Computational Creativity, Artistic Behavior, and Tools for Creatives
Buch, Englisch, 381 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 764 g
Reihe: Computational Synthesis and Creative Systems
ISBN: 978-3-030-59474-9
Verlag: Springer International Publishing
The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.
The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Geisteswissenschaften Kunst Kunst, allgemein
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Allgemeine Didaktik Kunst, Musik, Theater (Unterricht & Didaktik)
Weitere Infos & Material
Part I, Visual Arts.- Artificial Life and Artifcial Intelligence Advances in the Visual Arts.- Aesthetics, Artificial Intelligence, and Search-Based Art.- Applicability of Convolutional Neural Network Artistic Style Transfer Algorithms.- Part II, Music.- Artificial Musical Intelligence: Computational Creativity in a Closed Cognitive World.- Evolutionary Music, Deep Learning and Conceptual Blending: Enhancing User Involvement in Generative Music Systems.- Representation Learning for the Arts: A Case Study Using Variational Autoencoders for Drum Loops.- Part III, 3D.- Case Studies in Computer Graphics and AI.- Setting the Stage for 3D Compositing with Machine Learning.- Part IV, Other Art Forms.- Computational Models of Narrative Creativity.- Learning from Responses to Automated Videogame Design.- Artificial Intelligence for Designing Games.- Part V, Artistic Perspectives.- Bees Select Flowers, Humans Select Images: New Designs for Open-Ended Interactive Evolutionary Computation Inspiredby Pollination Ecology.- Breaking the Black Box: Procedural Reading, Creation of Meaning, and Closure in Computational Artworks.- Organism-Machine Hybrids.