E-Book, Englisch, Band 68, 568 Seiten, eBook
E-Book, Englisch, Band 68, 568 Seiten, eBook
Reihe: Intelligent Systems Reference Library
ISBN: 978-3-642-54816-1
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
This research volume on
Virtual, Augmented Reality and Serious Games for Healthcare 1
offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.
This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.