Buch, Englisch, 340 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 429 g
Designing, Producing and Launching Service Games
Buch, Englisch, 340 Seiten, Format (B × H): 140 mm x 216 mm, Gewicht: 429 g
ISBN: 978-1-138-29889-7
Verlag: A K Peters/CRC Press
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.
In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.
- Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
- Design the player Session to keep players playing while being respectful of their time.
- Accept that there are few fixed rules: just trade-offs with consequences.
- Adopt Agile and Lean techniques to "learn what you need you learn" quickly
- Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.
- Adapt your marketing techniques to the reality of the service game era
- Consider the ethics of game design in a rapidly changing world.
Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Key Features
- Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
- Design the player Session to keep players playing while being respectful of their time.
- Accept that there are few fixed rules: just trade-offs with consequences.
- Adopt Agile and Lean techniques to "learn what you need you learn" quickly.
- Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.
- Adapt your marketing techniques to the reality of the service game era.
- Consider the ethics of game design in a rapidly changing world.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Frameworks. What is a free-to-play game. The session. The Base Layer. The Retention Layer. The Transition from production-led development to design-led development. How to prototype the Retention Layer. The Superfan Layer. What motivates superfans. What superfans will buy. The challenges of making F2P inside a large sutdio. Applying Lean and Agile principles to game development. The launch. The role of metrics. Marketing. The ethics of F2P game design. Making successful F2P games for fun and profit.