Buch, Englisch, 608 Seiten, Format (B × H): 187 mm x 234 mm, Gewicht: 1396 g
Buch, Englisch, 608 Seiten, Format (B × H): 187 mm x 234 mm, Gewicht: 1396 g
ISBN: 978-0-470-38540-1
Verlag: John Wiley and Sons Ltd
This valuable reference--in full color--explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you'll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed.
This book covers:
* XAML basics
* Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK
Transforming text with render transforms
* Using graphics, visuals and adding media for a richer user experience
* Building application, making it come alive and responding to user activity
* Setting up a control project and using a custom control in an application
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction.
Part 1: Getting Started.
Chapter 1: Introduction to Silverlight.
Chapter 2: XAML Basics.
Chapter 3: Silverlight Architectural Tour.
Chapter 4: Silverlight Developer Toolbox.
Part 2: Using Silverlight 3 Essentials.
Chapter 5: Controls.
Chapter 6: Silverlight Text.
Chapter 7: Layout.
Chapter 8: Styling Your App and Dealing with Resources.
Chapter 9: Using Graphics and Visuals.
Chapter 10: Making It Richer with Media.
Chapter 11: Using the Services.
Part 3: Building Applications.
Chapter 12: Silverlight, the Browser, and the Server.
Chapter 13: First Things First: Handling Cross-Cutting Concerns.
Chapter 14: Dealing with Data.
Chapter 15: Designing and Styling the User Interface.
Chapter 16: Making the Application Come Alive.
Chapter 17: Creating Custom Controls.
Appendices.
Appendix A: Silverlight Base Class Libraries Reference.
Appendix B: System.Windows Reference.
Appendix C: System.Windows.Media Reference.
Appendix D: System.Windows.Shapes Reference.
Appendix E: Additional Resources.
Index.




