E-Book, Englisch, 428 Seiten
Li / Zhao / Yeh Practical C++ Game Programming with Data Structures and Algorithms
1. Auflage 2025
ISBN: 978-1-83588-987-9
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
Write high-performance code and solve game development challenges with expert-led C++ solutions
E-Book, Englisch, 428 Seiten
ISBN: 978-1-83588-987-9
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.
Starting with raylib and the custom Knight engine layer, you'll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.
You'll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.
By the end, you'll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.
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Contents
- Preface
- Part 1: Data Structure and Algorithm Fundamentals
- Gearing Up: C++ for Game Development
- Data Structures in Action: Building Game Functionality
- Algorithms Commonly Utilized in Game Development
- Part 2: Graphics Algorithms in Practice
- 2D Rendering and Effects
- The Camera and Camera Controls
- 3D Graphics Rendering




