Buch, Englisch, 768 Seiten, Format (B × H): 153 mm x 231 mm, Gewicht: 1210 g
Models, Textures, Animation, & Code
Buch, Englisch, 768 Seiten, Format (B × H): 153 mm x 231 mm, Gewicht: 1210 g
ISBN: 978-0-367-50601-8
Verlag: CRC Press
• Written by industry professionals with real-world experience in building assets and games
• Build a complete game from start to finish
• Learn what the pros use: construct all assets using the tools used at game studios across the world
• All software used are free to students
• When complete, students will have a playable version of an FPS game
Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Sozialwissenschaften Sport | Tourismus | Freizeit Kunsthandwerk und Kunstgewerbe
Weitere Infos & Material
Chapter 1 Maya Modeling. 1
Chapter 2 Maya Set UV. 57
Chapter 3 Set Texturing. 91
Chapter 4 Unity Asset Creation. 133
Chapter 5 Unity Level Creation. 171
Chapter 6 Lighting and Baking. 209
Chapter 7 Character Modeling. 243
Chapter 8 UV Mapping. 299
Chapter 9 Character Texture Painting. 321
Chapter 10 Rigging. 369
Chapter 11 FPS Animation in Maya. 413
Chapter 12 Auto Rigging. 441
Chapter 13 Introduction to C#. 465
Chapter 14 FPS Animations. 501
Chapter 15 Raycasting and Render Textures. 533
Chapter 16 Weapons. 561
Chapter 17 AI. 603
Chapter 18 Health and Inventory. 643
Chapter 19 UI. 671
Chapter 20 Boss Battle. 709