Buch, Englisch, 136 Seiten, Format (B × H): 152 mm x 229 mm
Buch, Englisch, 136 Seiten, Format (B × H): 152 mm x 229 mm
ISBN: 978-1-041-07915-6
Verlag: Taylor & Francis Ltd
Are you an animator looking to bring your creations to life with a touch of realism? Or perhaps a game developer seeking to deepen your understanding of the forces that govern movement? In Physics of Animation, you'll find a comprehensive guide that bridges the gap between the art of animation and the science of physics. Drawing from seminal works like The Animator’s Survival Kit and The Illusion of Life, as well as the wisdom of legendary physicists and mathematicians like Isaac Newton, Albert Einstein, Walter Lewin, and David Sang, this book provides a unique perspective on the principles that make animation believable. Wilson Labriola is a seasoned game developer and professor, who has observed firsthand the challenges many animators face due to a lack of physics knowledge. Physics of Animation demystifies complex concepts and presents them in an accessible and practical manner. With clear explanations, vivid illustrations, and easy-to-follow text, this book makes the laws of physics approachable for animators of all skill levels. Whether you're a novice or a seasoned professional, you'll find valuable insights to enhance the realism and quality of your animations.
Zielgruppe
Professional Reference
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitales Video
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Animationsfilme, Zeichentrickfilme
Weitere Infos & Material
CHAPTER I: GRAVITY, CHAPTER II: AIR RESISTANCE, CHAPTER III: NEWTON’S FIRST LAW OF MOTION, CHAPTER IV: NEWTON’S SECOND LAW OF MOTION: F = MA, CHAPTER V: NEWTON’S THIRD LAW: ACTION AND REACTION, CHAPTER VI: BALANCE, CHAPTER VII: PROJECTILE MOTION, CHAPTER VIII: FRICTION, CHAPTER IX: DEFORMATION, CHAPTER X: OVERSHOOT, CHAPTER XI: PHYSICS OF LOCOMOTION, CHAPTER XII: FRAME OF REFERENCE, CHAPTER XIII: PHYSICS OF THE PRINCIPLES OF ANIMATION




