Kumar / Rahman | Rapid Game Development Using Cocos2d-JS | Buch | 978-1-4842-2552-3 | www2.sack.de

Buch, Englisch, 126 Seiten, Format (B × H): 158 mm x 236 mm, Gewicht: 2292 g

Kumar / Rahman

Rapid Game Development Using Cocos2d-JS

An End-To-End Guide to 2D Game Development Using JavaScript
1. Auflage 2016
ISBN: 978-1-4842-2552-3
Verlag: Apress

An End-To-End Guide to 2D Game Development Using JavaScript

Buch, Englisch, 126 Seiten, Format (B × H): 158 mm x 236 mm, Gewicht: 2292 g

ISBN: 978-1-4842-2552-3
Verlag: Apress


Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.


What You'll Learn
  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine 

Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 

Kumar / Rahman Rapid Game Development Using Cocos2d-JS jetzt bestellen!

Zielgruppe


Professional/practitioner

Weitere Infos & Material


Chapter 1: Getting Started.- Chapter 2: Architecture Overview.- Chapter 3: Deeper Look into Sprites.- Chapter 4: Handling Inputs and Events.- Chapter 5: Adding GUI.- Chapter 6: Fun with Animation.- Chapter 7: Adding Physics to your game.- Chapter 8: Miscellaneous features.-


Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.



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