Buch, Englisch, 288 Seiten, Format (B × H): 156 mm x 234 mm
Buch, Englisch, 288 Seiten, Format (B × H): 156 mm x 234 mm
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-032-97894-9
Verlag: Taylor & Francis Ltd
Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading style analyses of the indie games What Remains of Edith Finch, The Magic Circle and OneShot with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames.
This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.
Zielgruppe
Academic, Postgraduate, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
1. Introduction
2. Between Game Studies and Transmedial Narratology: Understanding Videogames
3. Theorizing Metareference: Concepts, Definitions, Models
4. Metareferential Elements in Videogames: Proposal of an Analytical Model
5. Gameworld-Centred Forms of Metareference in What Remains of Edith Finch
6. System-Centred Forms of Metareference in The Magic Circle
7. Game-Transcending Metareference in OneShot
8. Conclusion