Buch, Englisch, 218 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 476 g
Multiplayer 2
Buch, Englisch, 218 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 476 g
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-138-64363-5
Verlag: Routledge
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
Weitere Infos & Material
1. Multiplayer and beyond: Witnessing the evolution of gaming
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development of social network games
[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designer’s journey: Casualization and its consequences for social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture
[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement
[Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[Mathias Fuchs]