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E-Book

E-Book, Englisch, Band 24, 386 Seiten

Reihe: Integrated Series in Information Systems

Kock Evolutionary Psychology and Information Systems Research

A New Approach to Studying the Effects of Modern Technologies on Human Behavior
1. Auflage 2010
ISBN: 978-1-4419-6139-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark

A New Approach to Studying the Effects of Modern Technologies on Human Behavior

E-Book, Englisch, Band 24, 386 Seiten

Reihe: Integrated Series in Information Systems

ISBN: 978-1-4419-6139-6
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book is a compilation of chapters written by leading researchers from all over the world. Those researchers' common characteristic is that they have investigated issues at the intersection of the elds of information systems (IS) and evoluti- ary psychology (EP). The main goal of this book is to serve as a reference for IS research building on EP concepts and theories (in short, IS-EP research). The book is organized in three main parts: Part I focuses on EP concepts and theories that can be used as a basis for IS-EP research; Part II provides several exemplars of IS-EP research in practice; and Part III summarizes emerging issues and debate that can inform IS-EP research, including debate regarding philosophical foundations and credibility of related ndings. IS-EP research is generally concerned with the use of concepts and theories from EP in the study of IS, particularly regarding the impact of modern information and communication technologies on the behavior of individuals, groups, and organi- tions. From a practitioners' perspective, the most immediate consumers of IS-EP research are those who develop and use IS, of which a large contingent are in bu- nesses that employ IS to support marketing, order-taking, production, and delivery of goods and services. In this context, IS-EP ndings may be particularly useful due to the present need to design web-based interfaces that will be used by in- viduals from different cultures, and often different countries, and whose common denominator is their human nature.

Ned Kock (full name: Nereu Florencio Kock) is Professor of Information Systems in the Division of International Business and Technology Studies, A.R. Sanchez, Jr. School of Business, Texas A&M International University. Ned also serves as the Director of the Collaborative for International Technology Studies (CITS), VP for Public Relations and former Founding President of the South Texas Information Management Society (STIMS), Founding Editor-in-Chief of the International Journal of e-Collaboration (IJeC), and Associate Editor for Information Systems of the journal IEEE Transactions on Professional Communication (IEEE TPC).   He holds a B.E.E. in electronics engineering from the Federal Technological University of Parana at Curitiba, Brazil, a M.Sc. in computer science from the Institute of Aeronautical Technology, Brazil, and a Ph.D. in management with a concentration in information systems from the School of Management Studies, University of Waikato, New Zealand. Ned's Ph.D. research analyzed the impact of asynchronous e-collaboration technologies on business process improvement groups.

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1;Preface;5
2;Contents;7
3;Contributors;9
4;About the Editor;12
5;About the Authors;14
6;Part I Theoretical and Conceptual Issues;22
6.1;1 Evolutionary Psychology and Information Systems Theorizing;23
6.1.1;1 Introduction;23
6.1.2;2 Darwins Theory of Evolution and Evolutionary Psychology;25
6.1.3;3 The Evolution of Psychological Traits by Natural Selection;27
6.1.4;4 How Evolved Psychological Traits Affect Modern Human Behavior;29
6.1.5;5 Evolutionary Information Systems Theorizing;30
6.1.6;6 Natural Selection Versus Sexual Selection;31
6.1.7;7 Theorizing About Sex Differences: A Difficult Task;32
6.1.8;8 Why There Is a Need to Integrate Evolutionary and Non-evolutionary Theories;34
6.1.9;9 Four Important Preconditions for Theoretical Integration;37
6.1.10;10 Theoretical Integration in Practice: Media Naturalness and Channel Expansion;39
6.1.10.1;10.1 Media Richness Theory;40
6.1.10.2;10.2 Media Naturalness Theory;41
6.1.10.3;10.3 Naturalness Versus Richness: What Is the Difference?;44
6.1.10.4;10.4 Taking the Evolutionary Argument a Bit Too Far?;45
6.1.10.5;10.5 Integration with Channel Expansion Theory;47
6.1.11;11 Discussion;48
6.1.12;12 Conclusion;51
6.2;References;53
6.3;2 Group-Level Evolution and Information Systems: What Can We Learn From Animal Colonies in Nature?;58
6.3.1;1 Introduction;59
6.3.2;2 Group-Level Evolution;60
6.3.3;3 Colonies;62
6.3.4;4 Punctuated Equilibrium;64
6.3.5;5 Ten Characteristics of Human Colonies;65
6.3.5.1;5.1 Phylogeny (Evolutionary History);66
6.3.5.2;5.2 Ontogeny (Lifetime History);66
6.3.5.3;5.3 Change;67
6.3.5.4;5.4 Boundaries;67
6.3.5.5;5.5 Complexity;69
6.3.5.6;5.6 Structure;70
6.3.5.7;5.7 Growth;70
6.3.5.8;5.8 Goals;71
6.3.5.9;5.9 Power;72
6.3.5.10;5.10 Control;72
6.3.6;6 Empirical Research;73
6.3.7;7 Concluding Remarks;73
6.4;References;75
6.5;3 Applying Evolutionary Psychology to the Study of Post-adoption Information Technology Use: Reinforcement, Extension, or Revolution?;79
6.5.1;1 Introduction;80
6.5.2;2 How Evolutionary Psychology Relates to the Study of Post-adoption IT Use;81
6.5.2.1;2.1 Current IS Research on Post-adoption IT Use;81
6.5.2.2;2.2 Evolutionary Psychology and Its Relevance for the Study of Post-adoption IT Use;85
6.5.2.2.1;2.2.1 Evolutionary Psychology Compared and Contrasted with Cognitive Psychology;86
6.5.2.2.2;2.2.2 Controversies Relevant to the Study of Post-adoption IT Use;87
6.5.2.3;2.3 Summary and Implications;89
6.5.3;3 How Evolutionary Psychology Could Influence the Study of Post-adoption IT Use;89
6.5.3.1;3.1 Reinforcement: An Evolutionary or Biological Justification for the Current Perspective;89
6.5.3.2;3.2 Extension: A Springboard for Explanatory and Methodological Innovation;91
6.5.3.3;3.3 Revolution: A Radical Departure from Current IS Theory;92
6.5.3.3.1;3.3.1 Direct Effects of Emotion on Behavior;92
6.5.3.3.2;3.3.2 Unconscious Generalizations;94
6.5.4;4 Discussion and Conclusion;96
6.6;References;97
6.7;4 The Behavioral Ecology of Human Foraging in an Online Environment: Of Omnivores, Informavores, and HunterGatherers;102
6.7.1;1 Introduction;102
6.7.2;2 Foraging Is a Biobasic Behavior;103
6.7.3;3 Foraging Research;104
6.7.4;4 Foraging Theory;104
6.7.5;5 Foragers Are Financiers;105
6.7.6;6 Marginal Value Theorem;106
6.7.7;7 Matching;106
6.7.8;8 Delay Discounting;108
6.7.8.1;8.1 Human Foraging in an Online Environment: Behavioral Ecology of Consumption;109
6.7.9;9 Human Foraging in an Online Environment: Information Foraging;112
6.7.10;10 Conclusions;113
6.7.11;11 Different Species, Same Choices;114
6.8;References;115
7;Part II Empirical Research Exemplars;117
7.1;5 Surprise and Human Evolution: How a Snake Screen Enhanced Knowledge Transfer Through a Web Interface;118
7.1.1;1 Introduction;119
7.1.2;2 Background and Hypotheses;121
7.1.3;3 Research Methods;124
7.1.4;4 Data Analysis Results;126
7.1.5;5 Discussion;127
7.1.6;6 Conclusion;129
7.2;References;131
7.3;6 How Do e-Learners Participate in Synchronous Online Discussions? Evolutionary and Social Psychological Perspectives;134
7.3.1;1 Introduction;134
7.3.2;2 Theoretical Background;137
7.3.2.1;2.1 Theories on Media Choice and Use;137
7.3.2.2;2.2 Comparative Studies of Asynchronous and Synchronous Communication;138
7.3.2.3;2.3 Researching Online Participation;142
7.3.3;3 Method;143
7.3.3.1;3.1 Research Setting;144
7.3.3.2;3.2 Data Collection;145
7.3.4;4 Results;148
7.3.4.1;4.1 Communication Patterns;150
7.3.4.2;4.2 Perceived Social Networks;151
7.3.5;5 Discussion;153
7.3.5.1;5.1 Personal and Cognitive Online Participation;154
7.3.6;6 Limitations and Further Research;156
7.3.7;7 Conclusions;157
7.4;References;158
7.5;7 Who Is in Your Shopping Cart? Expected and Experienced Effects of Choice Abundance in the Online Dating Context;163
7.5.1;1 Introduction;164
7.5.2;2 From Too Many Products to Too Many Mates;166
7.5.3;3 Empirical Evidence: Is There Such a Thing as Too Many Mates?;168
7.5.3.1;3.1 Expectations;168
7.5.3.2;3.2 Experience;170
7.5.3.3;3.3 Summary;173
7.5.3.4;3.4 Limitations;174
7.5.4;4 Implications;174
7.5.4.1;4.1 Theoretical;174
7.5.4.2;4.2 Practical;177
7.5.5;5 Conclusions;178
7.6;References;179
7.7;8 Cognitive Adaptation and Collective Action: The P2P File-Sharing Phenomenon;182
7.7.1;1 Introduction;183
7.7.1.1;1.1 Cooperation and Collective Action;183
7.7.1.2;1.2 Costly Signaling Theory;184
7.7.1.3;1.3 Cognitive Adaptations for Status Ambition and Resource Exchange;185
7.7.1.4;1.4 Mismatch Theory;186
7.7.2;2 Theoretical framework and Hypotheses;188
7.7.3;3 Materials and methods;189
7.7.4;4 Results;191
7.7.4.1;4.1 Participants;191
7.7.4.2;4.2 Computer Skill;191
7.7.4.3;4.3 Motivations for File Sharing;193
7.7.5;5 Discussion;195
7.7.5.1;5.1 File Sharing Is a Selfish Enterprise;195
7.7.5.2;5.2 Uploading Is a Predominantly Male Endeavor;197
7.7.5.3;5.3 Uploading and the Quest for Status;198
7.7.5.4;5.4 Cognitive Adaptations, Collective Action, and the P2P Phenomenon;200
7.7.5.5;5.5 Conclusions and Future Directions;201
7.8;References;202
7.9;9 Studying Invisibly: Media Naturalness and Learning;205
7.9.1;1 Introduction;206
7.9.1.1;1.1 Theoretical Explanations for Differences Between Computer-Mediated and Face-to-Face Communication;206
7.9.1.1.1;1.1.1 Media Richness Theory;206
7.9.1.1.2;1.1.2 Media Naturalness Theory;207
7.9.1.1.3;1.1.3 Online Disinhibition Effect;209
7.9.1.2;1.2 Learning via Audio-Written Conferencing Relative to Face-to-Face Class;212
7.9.2;2 Study 1: Field Study;214
7.9.2.1;2.1 Method;214
7.9.2.1.1;2.1.1 Participants;214
7.9.2.1.2;2.1.2 Instruments;214
7.9.2.1.3;2.1.3 Procedure;215
7.9.2.2;2.2 Results;215
7.9.2.3;2.3 Discussion;217
7.9.3;3 Study 2: Laboratory Experiment;218
7.9.3.1;3.1 Method;218
7.9.3.1.1;3.1.1 Participants;218
7.9.3.1.2;3.1.2 Instruments;218
7.9.3.1.3;3.1.3 Procedure;219
7.9.3.2;3.2 Results;219
7.9.3.3;3.3 Discussion;221
7.9.4;4 General Discussion;222
7.9.4.1;4.1 The Influence of Invisible Communication on Learning;223
7.9.5;5 Summary;224
7.10;References;225
7.11;10 Using Evolutionary Psychology to Extend Our Understanding of Fit and Human Drives in Information Systems (IS) Utilization Decisions and Performance;229
7.11.1;1 Introduction;229
7.11.2;2 The Technology Artifact;234
7.11.3;3 Theoretical Underpinnings;235
7.11.3.1;3.1 Fit Models;235
7.11.3.2;3.2 Evolutionary Psychology;238
7.11.3.3;3.3 The Four-Drive Model: An Instantiation of Evolutionary Psychology;240
7.11.4;4 Research Design;241
7.11.4.1;4.1 Exploring the Influence of Evolutionary Psychology in Technology Utilization and Performance;242
7.11.4.1.1;4.1.1 Defining Fit Notions;244
7.11.4.1.2;4.1.2 Conceptualizing Human Drives as Individual Characteristics;245
7.11.4.2;4.2 Testing the Results of the Exploratory Effort;250
7.11.5;5 Discussing the Relevance of the Human Drives and Fit Notions;255
7.11.6;6 Conclusion;260
7.12;References;261
7.13;11 The Interaction of Communication Medium and Management Control Systems in the Processes and Outcomes of Transfer Price Negotiations;266
7.13.1;1 Introduction;267
7.13.2;2 Research Background;268
7.13.2.1;2.1 Computer-Mediated Communication;268
7.13.2.2;2.2 Transfer Price Negotiations;269
7.13.2.3;2.3 Management Control Systems;269
7.13.3;3 Theory Development and Hypotheses;270
7.13.3.1;3.1 Communication Medium;270
7.13.3.2;3.2 CMC and Arbitration;271
7.13.3.3;3.3 CMC and Incentive Pay Scheme;271
7.13.4;4 Method;272
7.13.4.1;4.1 Negotiation Task;272
7.13.4.2;4.2 Experimental Design;272
7.13.4.3;4.3 Experimental Sequence;274
7.13.5;5 Results;276
7.13.6;6 Conclusion;277
7.14;References;278
7.15;12 A Research Model for Online Social Behavior Based on an Evolutionary, Social Psychological, and Technological Approach;279
7.15.1;1 Introduction;280
7.15.2;2 Evolutionary and Social Psychological Perspectives;280
7.15.2.1;2.1 Rewards and Physical Attractiveness;281
7.15.2.2;2.2 Evolution of Dating: Historical and Social Aspects;282
7.15.3;3 Technological Perspectives;284
7.15.3.1;3.1 Sample and Questionnaire in the Study;284
7.15.3.2;3.2 Statistical Reliability and Validity of the Study;284
7.15.3.3;3.3 Virtual Nearness Experience;286
7.15.3.4;3.4 Interactivity Level;287
7.15.3.5;3.5 Technological Perspective Model of Virtual Social Interactions;289
7.15.4;4 Conclusion;289
7.15.5;Appendix: Scales, Factors, and Factor Loadings of Items After Factor Analysis;291
7.16;References;292
8;Part III Emerging Issues and Debate;296
8.1;13 Costly Traits and e-Collaboration: The Importance of Oral Speech in Electronic Knowledge Communication;297
8.1.1;1 Introduction;297
8.1.2;2 Costly Traits, Survival, Fitness, and the Handicap Principle;298
8.1.3;3 Costly Traits Commonalities: Rarity, Late Evolution, and Strong Effects;300
8.1.4;4 The Evolution of Oral Speech in Humans: A Costly Trait Associated with Choking and Illnesses;301
8.1.5;5 Oral Speech and Knowledge Communication: Fitness Enhancement and Evolution;303
8.1.6;6 Oral Speech in e-Collaborative Tasks: The Effects on Communication Fluency and Ambiguity;305
8.1.7;7 Compensatory Adaptation as a Moderating Effect;306
8.1.8;8 Conclusion and Implications;307
8.2;References;309
8.3;14 Homo Virtualensis: Evolutionary Psychology as a Tool for Studying Video Games;312
8.3.1;1 Introduction;312
8.3.2;2 A Review of Non-evolutionary Research;314
8.3.3;3 Evolutionary Perspectives on Video Games;316
8.3.3.1;3.1 An Evolutionary Explanation for Video Game Content;317
8.3.3.2;3.2 The Evolutionary Origins of Virtual Character Preferences;317
8.3.3.3;3.3 Virtual Environments and Evolved Landscape/Habitat Preferences;319
8.3.3.4;3.4 Game Objectives and the Means to Achieve Them;321
8.3.3.5;3.5 An Evolutionary Perspective on Sex Differences in Gaming;323
8.3.3.6;3.6 The Evolutionary Roots of Play Behaviors;325
8.3.4;4 Future Research and Conclusions;329
8.4;References;332
8.5;15 The Modern HunterGatherer Hunts Aliens and Gathers Power-Ups: The Evolutionary Appeal of Violent Video Games and How They Can Be Beneficial;336
8.5.1;1 Introduction;336
8.5.2;2 Understanding Aggression;337
8.5.3;3 Violent Video Games and Aggression;338
8.5.4;4 An Evolutionary Model of Violent Video Game Playing;341
8.5.5;5 Using Violent Video Games for Positive Purposes;343
8.5.6;6 The Use of Violent Games in Education;345
8.6;References;346
8.7;16 Three Roads to Cultural Recurrence;350
8.7.1;1 First Road;351
8.7.2;2 Second Road;352
8.7.3;3 Third Road;355
8.7.4;4 Conclusion;358
8.8;References;361
8.9;17 Evolution as Metaphor: A Critical Review of the Use of Evolutionary Concepts in Information Systems and e-Commerce;363
8.9.1;1 Introduction;363
8.9.2;2 Evolution and Information Systems;365
8.9.2.1;2.1 Evolution;365
8.9.2.2;2.2 Information Systems and e-Commerce;366
8.9.2.3;2.3 e-Commerce as an Evolved Phenomenon;368
8.9.3;3 Evolution of e-Commerce as a Metaphor;369
8.9.3.1;3.1 Advantages of Metaphors;370
8.9.3.2;3.2 Metaphors in e-Commerce;371
8.9.3.3;3.3 Problems of Metaphors;372
8.9.4;4 e-Commerce Evolution as Ideology;373
8.9.4.1;4.1 Ideology;373
8.9.4.2;4.2 The Evolutionary Metaphor as Ideology;374
8.9.4.3;4.3 Evolution and Ethics in e-Commerce;375
8.9.5;5 Conclusion: Overcoming the Ideology of Evolution?;376
8.10;References;378
9;Index;382



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