Interacting with Flash MX
Buch, Englisch, 450 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 859 g
ISBN: 978-1-59059-201-4
Verlag: Apress
What this book is about. 1 What we expect you to know.;. 2 How the book looks. 3 Flash vs. Usability 1 Flash in control. 8 Too much power?. 9 Too little restraint?. 11 Whose computer is it anyway?. 14 Designers use the Web differently. 15 Who has the need for speed?. 18 Biting the hand that feeds. 19 Year 2000: the Flash backlash. 23 Addressing the critics. 24 Accessibility. 28 Modified links. 28 Plug-ins. 28 Internationalization and localization. 29 Whose contribution counts where? 2 Taking it easy, making it easy. 36 What's intuitive for you may not be intuitive to them. 37 What is an average user?. 40 The access method. 42 User hardware and software limitations. 44 The people factor. 50 The language gap. 5 1 "How much?!". 52 User disabilities. 54 So many people, so little control. 55 We can't be our own beta testers. 57 Education is a two-way street. 58 Your client as student. 59 The client as teacher. 60 Choosing Flash 3 HTMl vs. Flash - comparing technologies. 65 HTMl in perspective. 67 Responding to the user. 68 Waiting for the server. 68 Flash in perspective. 70 More responsive systems. 71 More intuitive interactions. 72 Browser and platform-independent interactions. 74 Cost-competitive. 75 New ways to present information. 76 Future Fridges Conference web site. 81 Table of Contents The brief - defining the project's scope. 81 Company Overview. 82 Requirements Definition. 82 Site Overview. 82 Functional Requirements. 83 The User Experience. 84 Deliverables.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Webprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
The Flash Usability Guide.- 1 Flash vs. Usability.- 2 Whose contribution counts where?.- 3 Choosing Flash.- 4 Choosing usability.- 5 Conventions and metaphors.- 6 Structuring Flash.- 7 Usable interactions.- 8 Showing users respect.- 9 Think Accessibility.- 10 First impressions.- 11 Offline Flash.- 12 User testing.- Appendix: Resources and Articles on the Web.- Web sites.- Reports and white papers.- Articles.- Accessibility.- Usable web applications.- Search Engine Strategies.- Miscellaneous.