Buch, Englisch, 300 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
Buch, Englisch, 300 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 453 g
Reihe: Popular Culture and World Politics
ISBN: 978-1-032-58363-1
Verlag: Taylor & Francis Ltd
Disco Elysium (2019) has been repeatedly acclaimed as one of the best video games of all time. This detective role-playing game unfolds in a city ruined by a failed communist revolution and occupied by a foreign coalition. Furthering recent work in International Relations and popular culture, this book claims that the ‘cognitive estrangement’ of speculative fiction can produce theoretical and political novelty, beyond merely reflecting existing political dynamics. By placing a metaphor for the Estonian capital Tallinn at the centre of a world, Disco Elysium produces an estranged Estonian perspective on world politics that challenges dominant Anglo-American views of International Relations, while also undermining the opposition between a coherent West and a colonized Rest. The contributors, from International Relations and Cultural Studies, discuss the game’s claims on topics such as capitalism, (neo)liberalism, foreign intervention, law enforcement, fascism, colonialism, gender, disability, violence, memory, revolutionary politics, the European Union, political realism, and international security.
The World Politics of Disco Elysium will be of great interest to students and scholars researching the politics of popular culture, post-Soviet politics, non-Western International Relations, as well as game studies and cultural studies.
Zielgruppe
Academic, Postgraduate, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Sozialwissenschaften Politikwissenschaft Internationale Beziehungen
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Politikwissenschaft Politikwissenschaft Allgemein Politische Studien zu einzelnen Ländern und Gebieten
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
Weitere Infos & Material
Part 1: An Introduction to Disco Elysium 1. Introduction to The World Politics of Disco Elysium 2. What Kind of Cop Are We, Detective? Community Engagement on r/DiscoElysium Bart Part 2: Disco Elysium and Late Capitalism 3. “I have holes in my brain” – The Traumatic Memory of the Commune of Revachol 4. “Thought Cabinet”: Imagining Ludic Alternatives to Capitalist Realism 5. The Detective Dandy and the Marxist Hypothesis: Disco Elysium as Critique of the Millennial Left Part 3: World Order, Liberalism, and Security in Disco Elysium 6. A Real Kerfuffle: Sovereignty and Intervention Beyond the Pale in Disco Elysium 7. The EU and Disco Elysium – Second-order Representations as Vessels of Criticism 8. Who Bears ‘La Responsabilité?’: The Objective Violence of Liberal Order in Disco Elysium 9. Imaginaries of Ontological (In)Security in Disco Elysium Part 4: Oppression and Liberation in Disco Elysium 10. “I don’t want to be this kind of animal anymore!”: Unthinking Policing in Disco Elysium 11. Vows of Blööd and Flesh: The Aggrieved Entitlements of Fascist Ideology in Disco Elysium 12. Decomposing the Body Politic: Sick and Disabled Resistance in Disco Elysium 13. The Ecstasy of Ruin: Sartre, Euphoria, and the Pleasure of Undoing Part 5: Conclusions 14. Playing like: Disco Elysium and the making of IR subjects Afterword. Calling IR to the disco floor