E-Book, Englisch, Band 53, 221 Seiten, Gewicht: 5 g
Exploring the Future of Education with Video Games
E-Book, Englisch, Band 53, 221 Seiten, Gewicht: 5 g
Reihe: New Literacies and Digital Epistemologies
ISBN: 978-1-4539-0084-0
Verlag: Peter Lang
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Contents: Myint Swe Khine: Let the Game Begin – Richard Halverson/Christopher Blakesley/Regina Figueiredo-Brown: Video Game Design as Model for Professional Learning – Jan-Paul van Staalduinen/Sara de Freitas: A Game-Based Learning Framework: Linking Game Design and Learning Outcomes – Atsusi Hirumi/Rick Hall: Presenting Content Information and Facilitating Instruction: Design Techniques for Advancing Game Flow – Mary E. Green/Mary Nell McNeese: Using Digital Games and Virtual Environments to Enhance Learning – Janna Jackson: Game Changer: How Principles of Video Games Can Transform Teaching – Christopher A. Egert/Andrew M. Phelps: Motivating Science Education through Games – Roger Travis/Michel Young: Operation KTHMA - Reign of the Demiurge: Game Worlds, Greek History, and Situated Learning – David Squire: 'All I Know I Learned from Zelda' - Immersive Gaming and Learning and Why the Legend of Zelda Is a Perfect Learning Game – Aroutis Foster/Punya Mishra/Matthew Koehler: Digital Game Analysis: Using the Technological Pedagogical Content Knowledge Framework to Determine the Affordances of a Game for Learning.