Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.
The companion web site has all scene files, scripts, tutorials from the book.
Jones
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Zielgruppe
Computer graphic (CG) artists including: riggers, animators, 3d artists, game designers, web artists
Level: Intermediate to Advanced
Weitere Infos & Material
- INTRODUCTION
- FOUNDATIONS
- RESEARCH & DEVELOPMENT
- BASE RIG
- ANIMATION RIG
- FACE RIG
- DEFORMATION RIG
- FINALING
- STREAMLINING THE APPROACH
- OUTRO
CGSociety
Children's Media Conference
Skwigly Animation Magazine - 2005
Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com.
Jones has had a number of roles in various industries related to media and entertainment, these include:
- Magazine Print (Deputy Art Editor)
- Education (Mentor & Course Author)
- Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor)
- TVC & Film (Animator, Character/Creature Technical Director)