E-Book, Englisch, 128 Seiten, Web PDF
James Artificial Intelligence in Basic
1. Auflage 2013
ISBN: 978-1-4831-4143-5
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 128 Seiten, Web PDF
ISBN: 978-1-4831-4143-5
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
Mike James is an established author and experienced FE lecturer. He currently works for Westland. His latest Newnes titles are Microcontroller Cookbook and Higher Electronics.
Autoren/Hrsg.
Weitere Infos & Material
1;Front Cover;1
2;Artificial Intelligence in BASIC;2
3;Copyright Page;3
4;Table of Contents;5
5;Chapter 1. Computer Intelligence: Fact, Fiction and Future;6
5.1;Know your computer's IQ;7
5.2;Commercial intelligence;7
5.3;Computer-Aided Intelligence;8
5.4;What is intelligence?;9
5.5;Vision and recognition;10
5.6;Speech production;11
5.7;Speech and voice recognition;11
5.8;Language understanding and translation;11
5.9;Thinking, reasoning and problem solving;12
5.10;Computability;13
5.11;Back to BASIC;13
6;Chapter 2. The Heuristic Approach;14
6.1;Solving problems;14
6.2;Heuristics;15
6.3;Computer and human heuristics;16
6.4;The tile game;16
6.5;A program to solve the tile problem;18
6.6;Searching for a solution;21
6.7;A heuristic for the tile game;22
6.8;Evaluation;25
6.9;Thinking ahead;26
6.10;The move tree;26
6.11;Increasing the depth of the search;28
6.12;A two-ply tile game program;29
6.13;Evaluation and suggestions;31
6.14;Heuristics in general;32
7;Chapter 3. When Heuristics Meet: the Strategy of Competition;33
7.1;A simple two-person game: noughts and crosses;33
7.2;Noughts and crosses;34
7.3;A heuristic for noughts and crosses;34
7.4;A one-ply noughts and crosses program;36
7.5;Evaluation;39
7.6;A two-ply approach: minimax;39
7.7;A BASIC two-ply minimax program;41
7.8;Evaluating the two-ply program;42
7.9;Beyond noughts and crosses;42
7.10;Competitive heuristics;43
8;Chapter 4. Thinking and Reasoning: Expert Systems;45
8.1;A general problem solver;46
8.2;Humans solving problems;47
8.3;The Aardvark program;48
8.4;More work on Aardvark;53
8.5;On being over-confident;55
8.6;Probability;56
8.7;The laws of uncertain thought?;57
8.8;Uncertain evidence;60
8.9;Alternatives to probability: fuzzy logic;61
8.10;The condition and the conclusion;62
8.11;Learning noughts and crosses;63
8.12;Aardvark and noughts and crosses;68
8.13;Nought and crosses and game playing;68
8.14;The universal expert?;69
9;Chapter 5. The Structure of Memory;70
9.1;The nature of human memory;70
9.2;The nature of computer memory;72
9.3;The recall problem: associative memory;74
9.4;Relational stores;75
9.5;Conceptual stores;77
9.6;A general conceptual data base program;78
9.7;Using the conceptual data base;85
9.8;Remembering to think;86
10;Chapter 6. Pattern Recognition;87
10.1;Recognition and learning;87
10.2;Recognising images;89
10.3;Recognising features;90
10.4;Template matching;91
10.5;A letter recognition program;92
10.6;Evaluating template matching;94
10.7;Cross correlation;95
10.8;Features and grey levels;96
10.9;Features of recognition;96
10.10;Feature space;97
10.11;Finding a line by learning;99
10.12;The Perceptron;101
10.13;Uses of pattern recognition;104
11;Chapter 7. Language;105
11.1;Syntax and semantics;106
11.2;Describing syntax;106
11.3;Parsing;108
11.4;Generating language;108
11.5;The computer chat program;110
11.6;Syntax and meaning;113
11.7;Innocent meaning;113
11.8;Approximations to language;113
11.9;Meaning from syntax;114
11.10;Practical understanding;114
11.11;Good will and understanding: Eliza;115
11.12;More language in programs;117
12;Chapter 8. Approaching Intelligence;118
12.1;The biological approach;118
12.2;Cybernetic systems;119
12.3;Intelligent or just clever?;121
12.4;The Turing test;122
12.5;Is intelligence computable?;123
12.6;Is Al different?;125
12.7;Where next?;126
13;Further Reading;128
14;Index;129




