Jacko | Human Computer Interaction Handbook | E-Book | sack.de
E-Book

E-Book, Englisch, 1518 Seiten

Reihe: Human Factors and Ergonomics

Jacko Human Computer Interaction Handbook

Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition
3. Auflage 2012
ISBN: 978-1-4398-2944-8
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition

E-Book, Englisch, 1518 Seiten

Reihe: Human Factors and Ergonomics

ISBN: 978-1-4398-2944-8
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Winner of a 2013 CHOICE Outstanding Academic Title Award



The third edition of a groundbreaking reference, The Human–Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline.
New and Expanded Topics in the Third Edition:

- HCI and global sustainability

- HCI in health care

- Social networks and social media

- Enterprise social computing

- Role of HCI in e-Government

- Role of creativity and cognition in HCI

- Naturalistic approach to evaluation, persuasion, and globalization

The chapter authors include experts from academia, industry, and government agencies from across the globe — all among the very best and most respected in their fields. The more than 80 tables, 400 figures, nearly 7,000 references, and four-page color insert combine to provide the single most comprehensive depiction of this field. Broad in scope, the book pays equal attention to the human side, the computer side, and the interaction of the two. This balanced, application-focused design coverage makes the book not only an excellent research guide but also an authoritative handbook for the practice of HCI and for education and training in HCI.

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Zielgruppe


Ergonomics and human factors engineers, industrial engineers, computer science engineers, systems engineers, design engineers, usability engineers, computer architects, and Web development professionals.


Autoren/Hrsg.


Weitere Infos & Material


Foreword by Ben Shneiderman

Introduction: A Moving Target: The Evolution of Human–Computer Interaction, Jonathan Grudin
Humans in HCI
Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction, Timothy N. Welsh, Sanjay Chandrasekharan, Matthew Ray, Heather Neyedli, Romeo Chua, and Daniel J. Weeks
Human Information Processing: An Overview for Human–Computer Interaction, Robert W. Proctor and Kim-Phuong L. Vu
Mental Models in Human–Computer Interaction, Stephen J. Payne
Task Loading and Stress in Human–Computer Interaction: Theoretical Frameworks and Mitigation Strategies, James L. Szalma, Gabriella M. Hancock, and Peter A. Hancock
Choices and Decisions of Computer Users, Anthony Jameson

Computers in HCI
Input Technologies and Techniques, Ken Hinckley and Daniel Wigdor
Sensor- and Recognition-Based Input for Interaction, Andrew D. Wilson
Visual Displays, Christopher M. Schlick, Carsten Winkelholz, Martina Ziefle, and Alexander Mertens
Haptic Interface, Hiroo Iwata
Nonspeech Auditory and Crossmodal Output, Eve Hoggan and Stephen Brewster
Network-Based Interaction, Alan Dix
Wearable Computers, Daniel Siewiorek, Asim Smailagic, and Thad Starner
Design of Fixed, Portable, and Mobile Information Devices, Michael J. Smith and Pascale Carayon

Designing Human–Computer Interactions
Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing, Suzanne Watzman and Margaret Re
Globalization, Localization, and Cross-Cultural User-Interface Design, Aaron Marcus and Emilie W. Gould
Speech and Language Interfaces, Applications, and Technologies, Clare-Marie Karat, Jennifer Lai, Osamuyimen Stewart, and Nicole Yankelovich
Multimedia User Interface Design, Alistair Sutcliffe
Multimodal Interfaces, Sharon Oviatt
Systems That Adapt to Their Users, Anthony Jameson and Krzysztof Z. Gajos
Mobile Interaction Design in the Age of Experience Ecosystems, Marco Susani
Tangible User Interfaces, Hiroshi Ishii and Brygg Ullmer
Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity, John C. Thomas and John T. Richards
Information Visualization, Stuart Card
Collaboration Technologies, Gary M. Olson and Judith S. Olson
Human–Computer Interaction and the Web, Helen Ashman, Declan Dagger, Tim Brailsford, James Goulding, Declan O’Sullivan, Jan-Felix Schmakeit, and Vincent Wade
Human-Centered Design of Decision-Support Systems, Philip J. Smith, Roger Beatty, Caroline C. Hayes, Adam Larson, Norman D. Geddes, and Michael C. Dorneich
Online Communities, Panayiotis Zaphiris, Chee Siang Ang, and Andrew Laghos
Virtual Environments, Kay M. Stanney and Joseph V. Cohn
Privacy, Security, and Trust: Human–Computer Interaction Challenges and Opportunities at Their Intersection, John Karat, Clare-Marie Karat, and Carolyn Brodie

Application-/Domain-Specific Design
Human–Computer Interaction in Health Care, François Sainfort, Julie A. Jacko, Molly A. McClellan, and Paula J. Edwards
Why We Play: Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products, Nicole Lazzaro
Motor Vehicle–Driver Interfaces, Paul A. Green
Human–Computer Interaction in Aerospace, Steven J. Landry
User-Centered Design in Games Randy J. Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon L. Romero, and Daniel V. Gunn

Designing for Diversity
Older Adults and Information Technology: Opportunities and Challenges, Sara J. Czaja, and Chin Chin Lee
Human–Computer Interaction for Kids, Amy Bruckman, Alisa Bandlow, Jill Dimond, and Andrea Forte
Information Technology for Communication and Cognitive Support, Alan F. Newell, Alex Carmichael, Peter Gregor, Norman Alm, Annalu Waller, Vicki L. Hanson, Graham Pullin, and Jesse Hoey
Perceptual Impairments: New Advancements Promoting Technological Access, Julie A. Jacko, V. Kathlene Leonard, Molly A. McClellan, and Ingrid U. Scott
Universal Accessibility and Low-Literacy Populations: Implications for Human–Computer Interaction Design and Research Methods, William M. Gribbons
Computing Technologies for Deaf and Hard of Hearing Users, Vicki L. Hanson

The Development Process
Section A Requirements Specification
User Experience Requirements Analysis within the Usability Engineering Lifecycle, Deborah J. Mayhew and Todd J. Follansbee
Task Analysis, Catherine Courage, Jhilmil Jain, Janice (Ginny) Redish, and Dennis Wixon
Contextual Design, Karen Holtzblatt
Grounded Theory Method in Human–Computer Interaction and Computer-Supported Cooperative Work, Michael J. Muller and Sandra Kogan
An Ethnographic Approach to Design, Jeanette Blomberg and Mark Burrell

Section B Design and Development

Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development, John Pruitt and Tamara Adlin
Prototyping Tools and Techniques, Michel Beaudouin-Lafon and Wendy E. Mackay
Scenario-Based Design, Mary Beth Rosson and John M. Carroll
Participatory Design: The Third Space in Human–Computer Interaction, Michael J. Muller and Allison Druin
Unified User Interface Development: A Software Refactoring Perspective, Anthony Savidis and Constantine Stephanidis
Usability + Persuasiveness + Graphic Design = eCommerce User Experience, Deborah J. Mayhew
Human–Computer Interaction and Software Engineering for User Interface Plasticity, Joëlle Coutaz and Gaëlle Calvary

Section C Testing, Evaluation, and Technology Transfer
Usability Testing, Joseph S. Dumas and Jean E. Fox
Usability for Engaged Users: The Naturalistic Approach to Evaluation, David Siegel
Survey Design and Implementation in HCI, A. Ant Ozok
Inspection-Based Evaluations, Gilbert Cockton, Alan Woolrych, Kasper Hornbæk, and Erik Frøkjær
Model-Based Evaluation, David Kieras
Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering, Deborah J. Mayhew
Technology Transfer, Kevin M. Schofield

Emerging Phenomena in HCI
Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology, Kelly S. Hale, Kay M. Stanney, and Dylan D. Schmorrow
Social Networks and Social Media, Molly A. McClellan, Julie A. Jacko, François Sainfort, and Layne M. Johnson
Human–Computer Interaction for Development: Changing Human–Computer Interaction to Change the World, Susan M. Dray, Ann Light, Andrew M. Dearden, Vanessa Evers, Melissa Densmore, Divya Ramachandran, Matthew Kam, Gary Marsden, Nithya Sambasivan, Thomas Smyth, Darelle van Greunen, and Niall Winters

Author Index
Subject Index



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