E-Book, Englisch, 308 Seiten, eBook
40 Years of History of Active Lighting Techniques
E-Book, Englisch, 308 Seiten, eBook
Reihe: Advances in Computer Vision and Pattern Recognition
ISBN: 978-3-030-56577-0
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Traditional passive techniques have a fundamental limitation. The external world surrounding us is three-dimensional; the image projected on a retina or an imaging device is two-dimensional. That is, reduction of one dimension has occurred. Active illumination techniques compensate for the dimensional reduction by actively controlling the illumination. The demand for reliable vision sensors is rapidly increasing in many application areas, such as robotics and medical image analysis. This book explains this new endeavour to explore the augmentation of reduced dimensions in computer vision.
This book consists of three parts: basic concepts, techniques, and applications. The first part explains the basic concepts for understanding active illumination techniques. In particular, the basic concepts of optics are explained so that researchers and engineers outside the field can understand the later chapters. The second part explains currently available active illumination techniques, covering many techniques developed by the authors. The final part shows how such active illumination techniques can be applied to various domains, describing the issue to be overcome by active illumination techniques and the advantages of using these techniques. This book is primarily aimed at 4th year undergraduate and 1st year graduate students, and will also help engineers from fields beyond computer vision to use active illumination techniques. Additionally, the book is suitable as course material for technical seminars.
Zielgruppe
Graduate
Autoren/Hrsg.
Weitere Infos & Material
Part I: Basics and TheoryPhotometryGeometrySensorsLight SourcesPart II: AlgorithmsPhotometric stereoStructured lightOther shape reconstruction techniquesPhotometric estimationPart III: ApplicationsVisualization, Augmented Reality, Virtual Reality, and Mixed Reality SystemsBiomedical ApplicationsE-HeritageRobot Vision, Autonomous Vehicles, and Humans