Buch, Englisch, 306 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 471 g
Buch, Englisch, 306 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 471 g
Reihe: Routledge Contemporary Japan Series
ISBN: 978-0-367-72815-1
Verlag: Routledge
Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan.
Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.
Zielgruppe
Postgraduate and Undergraduate
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Ethnologie | Volkskunde Volkskunde
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Geisteswissenschaften Geschichtswissenschaft Weltgeschichte & Geschichte einzelner Länder und Gebietsräume Europäische Geschichte
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Stadt- und Regionalsoziologie
- Geisteswissenschaften Geschichtswissenschaft Geschichtliche Themen Mentalitäts- und Sozialgeschichte
- Interdisziplinäres Wissenschaften Wissenschaften Interdisziplinär Regionalwissenschaften, Regionalstudien
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
Weitere Infos & Material
Introduction Part 1: Japanese culture as playable object 1. Katamari Damacy: nostalgia and kitsch 2. Packaging the Past in Okami 3. Japan and its Others in fighting games Part 2: Ideology and critique in Japanese games 4. Absentee parents in the JRPG 5. Nuclear discourse in Final Fantasy 6. Bioethics meets nuclear crisis Part 3: History, memory, and re-imagining war 7. An uncomfortable genre: the Japanese war game 8. Hiroshima and violence in Metal Gear Solid 9. The colonial legacy Conclusions