Buch, Englisch, Band 4469, 974 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1475 g
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
Buch, Englisch, Band 4469, 974 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1475 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-73010-1
Verlag: Springer Berlin Heidelberg
To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11–13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Interdisziplinäres Bibliothekswesen, Informationswissenschaften EDV Systeme, Internet und elektronische Ressourcen in Bibliotheken
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Mathematik | Informatik EDV | Informatik Technische Informatik Systemverwaltung & Management
Weitere Infos & Material
Keynote Speeches (Abstracts).- Virtual and Augmented Reality in Game and Education.- Virtual Characters in Games and Education.- E-Learning Platforms and Tools.- Geometry in Games and Virtual Reality.- Vision, Imaging and Video Technology.- Collaborative and Distributed Environments.