E-Book, Englisch, 600 Seiten, E-Book
Reihe: Bible
Huddleston Flash Catalyst CS5 Bible
1. Auflage 2010
ISBN: 978-0-470-76794-8
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 600 Seiten, E-Book
Reihe: Bible
ISBN: 978-0-470-76794-8
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Learn to use the new Flash Catalyst to create rich Internetapplications
Adobe Flash Catalyst enables you to take designs from Photoshopand Illustrator and convert them into rich Flash-basedapplications--without writing or even understanding one lineof code. It may sound too good to be true, but this helpfulreference shows you how to leverage the Flash skills you alreadyhave in order to convert your ideas into functioning applications.You'll explore everything from the basics of the Flexframework to using Flash Builder to complete conversion of anapplication.
* Shows you how to use the eagerly anticipated Flash Catalyst toconvert assets from Illustrator and Photoshop directly into Flexcomponents without ever needing to write code
* Reviews the basics of the Flex framework and rich Internetapplications
* Demonstrates how to import comps and assets into Flash Builderin order to create an application
Convert your ideas from design into functioningapplications--and avoid writing complex code--with thisauthoritative resource.
Autoren/Hrsg.
Weitere Infos & Material
Foreword vii
Preface ix
Acknowledgments xi
Introduction xxvii
Quick Start: Dive Into Flash Catalyst CS5 1
Part I: Rich Internet Applications and the Flash Platform27
Chapter 1: Understanding Rich Internet Applications 29
Chapter 2: Introducing Flash Catalyst 35
Chapter 3: Working with Other Applications 47
Part II: Designing the Application 59
Chapter 4: Wireframing an Application in Flash Catalyst 61
Chapter 5: Creating an Application Comp in Illustrator 87
Chapter 6: Creating Assets in Photoshop 119
Chapter 7: Using Fireworks with Flash Catalyst 151
Part III: Creating the Application in Catalyst 175
Chapter 8: Converting Illustrator and Photoshop Artwork intoCatalyst Projects 177
Chapter 9: Converting Artwork to Components 191
Chapter 10: Creating View States 211
Chapter 11: Adding Animation 225
Chapter 12: Working with Design-time Data 233
Chapter 13: Adding Multimedia 239
Part IV: Exporting Projects into Flash Builder 4 251
Chapter 14: Flash Builder 4 and the Flex Framework 253
Chapter 15: Export a Flash Catalyst Project to Flash Builder275
Chapter 16: Returning a Project to Flash Catalyst 293
Chapter 17: Exporting Catalyst Projects Directly to Flash Player299
Chapter 18: Creating a Project for AIR 305
Part V: Build a Complete Project 315
Chapter 19: Creating a Design Comp in Illustrator 317
Chapter 20: Importing the Design into Catalyst 371
Chapter 21: Importing Additional Artwork from Illustrator andPhotoshop 389
Chapter 22: Converting Artwork to Components in Your Project407
Chapter 23: Creating View States in Your Project 431
Chapter 24: Adding Data Lists 455
Chapter 25: Importing Your Project into Flash Builder 469
Chapter 26: Connecting Your Project to Live Data 489
Part VI: Appendixes 519
Appendix A: Keyboard Shortcuts 521
Appendix B: Best Practices 529
Appendix C: What's on the Book's Web Site 535
Index 543