Huang / Cheng / Barroso | Innovative Technologies and Learning | E-Book | sack.de
E-Book

E-Book, Englisch, Band 13449, 524 Seiten, eBook

Reihe: Lecture Notes in Computer Science

Huang / Cheng / Barroso Innovative Technologies and Learning

5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings

E-Book, Englisch, Band 13449, 524 Seiten, eBook

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-15273-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book constitutes the refereed proceedings of the 5th International Conference on Innovative Technologies and Learning, ICITL 2022, held in Porto, Portugal, in August 2022. The 53 full papers presented together with 3 short papers were carefully reviewed and selected from 123 submissions. ICITL focuses on artificial intelligence in education, VR/AR/MR/XR in education, design and framework of learning systems, pedagogies to innovative technologies and learning, application and design of innovative learning.
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Research

Weitere Infos & Material


Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children.- Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction.- Automatic Topic-based Lecture Video Segmentation.- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.- A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology.- Interactive learning environments.- Designing STEM Learning Activity Based on Virtual Reality.- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning.- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course.- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.- Collaborative learning.- Learning management systems.- Distance learning E-learning.- Computing education.- Computational thinking.- Computer engineering education.- Information technology education.- Information science education.- Computational science and engineering education.- Student assessment.- K-12 education.- Informal education.- Computer supported cooperative work.- Intelligent agents.


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