E-Book, Englisch, Band 13449, 524 Seiten, eBook
5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings
E-Book, Englisch, Band 13449, 524 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-15273-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children.- Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction.- Automatic Topic-based Lecture Video Segmentation.- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.- A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology.- Interactive learning environments.- Designing STEM Learning Activity Based on Virtual Reality.- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning.- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course.- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.- Collaborative learning.- Learning management systems.- Distance learning E-learning.- Computing education.- Computational thinking.- Computer engineering education.- Information technology education.- Information science education.- Computational science and engineering education.- Student assessment.- K-12 education.- Informal education.- Computer supported cooperative work.- Intelligent agents.