Buch, Englisch, 232 Seiten, Format (B × H): 192 mm x 241 mm, Gewicht: 512 g
Buch, Englisch, 232 Seiten, Format (B × H): 192 mm x 241 mm, Gewicht: 512 g
ISBN: 978-1-138-49963-8
Verlag: Taylor & Francis Ltd
Key Features
- Learn from industry experts how to tackle today’s challenges in storytelling for games.
- A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
- An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
- Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
- Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.