Buch, Englisch, Band 3846, 334 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1100 g
4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
Buch, Englisch, Band 3846, 334 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 1100 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-32488-1
Verlag: Springer Berlin Heidelberg
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik Informatik Logik, formale Sprachen, Automaten
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmierung: Methoden und Allgemeines
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Zeichen- und Zahlendarstellungen
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
Weitere Infos & Material
Efficient Control of Selective Simulations.- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.- Rediscovering *-Minimax Search.- *-Minimax Performance in Backgammon.- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go.- Learning to Estimate Potential Territory in the Game of Go.- An Improved Safety Solver for Computer Go.- Searching for Compound Goals Using Relevancy Zones in the Game of Go.- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases.- An External-Memory Retrograde Analysis Algorithm.- Generating an Opening Book for Amazons.- Building a World-Champion Arimaa Program.- Blockage Detection in Pawn Endings.- Dao: A Benchmark Game.- Incremental Transpositions.- Kayles on the Way to the Stars.- Searching over Metapositions in Kriegspiel.- The Relative History Heuristic.- Locally Informed Global Search for Sums of Combinatorial Games.- Current Challenges in Multi-player Game Search.- Preventing Look-Ahead Cheating with Active Objects.- Strategic Interactions in the TAC 2003 Supply Chain Tournament.