E-Book, Englisch, Band 1558, 335 Seiten, eBook
First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings
E-Book, Englisch, Band 1558, 335 Seiten, eBook
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-48957-3
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Search and Strategies.- Relevance Cuts: Localizing the Search.- Multi-cut Pruning in Alpha-Beta Search.- A Solution to the GHI Problem for Best-First Search.- Optimal Play against Best Defence: Complexity and Heuristics.- A Speculative Strategy.- An Adversarial Planning Approach to Go.- Learning and Pattern Acquisition.- First Results from Using Temporal Difference Learning in Shogi.- From Simple Features to Sophisticated Evaluation Functions.- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.- A Neural Network Program of Tsume-Go.- Distributed Decision Making in Checkers.- Theory.- Game Tree Algorithms and Solution Trees.- A New Heap Game.- Infinite Cyclic Impartial Games.- On the Complexity of Tsume-Go.- Extended Thermography for Multiple Kos in Go.- Go, Tsume-Shogi, and Heian-Shogi.- Computer Go: A Research Agenda.- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.- Relations between Skill and the Use of Terms.- A Survey of Tsume-Shogi Programs Using Variable-Depth Search.- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.