A Guide to Careers in Design
E-Book, Englisch, 336 Seiten, E-Book
ISBN: 978-1-119-04496-3
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Becoming a Graphic and Digital Designer is a singlesource guide to the myriad of options available to those pursuing agraphic design career. With an emphasis on portfolio requirementsand job opportunities, this guide helps both students andindividuals interested in entering the design field prepare forsuccessful careers. Coverage includes design inspiration, designgenres, and design education, with discussion of the specificcareer options available in print, interactive, and motion design.Interviews with leading designers like Michael Bierut, StefanSagmeister, and Mirko Ilic give readers an insider's perspective oncareer trajectory and a glimpse into everyday operations andinspirations at a variety of companies and firms.
Design has become a multi-platform activity that involvesaesthetic, creative, and technical expertise. Becoming a Graphicand Digital Designer shows readers that the field once known as"graphic design" is now richer and more inviting than everbefore.
* Learn how to think like a designer and approach projectssystematically
* Discover the varied career options available within graphicdesign
* Gain insight from some of the leading designers in theirfields
* Compile a portfolio optimized to your speciality of choice
Graphic designers' work appears in magazines, advertisements,video games, movies, exhibits, computer programs, packaging,corporate materials, and more. Aspiring designers are sure to findtheir place in the industry, regardless of specific interests.Becoming a Graphic and Digital Designer provides a roadmapand compass for the journey, which begins today.
Autoren/Hrsg.
Weitere Infos & Material
Preface
SECTION ONE: GRAPHIC DESIGN
Chapter 1: Inspirations and Motivations
Chapter 2: Starting a Studio or Working for Someone Else
Chapter 3: Partners on Partnering
SECTION TWO: DESIGN GENRES
Chapter 4: Letters and Type
Chapter 5: Logos and Marks
Chapter 6: Books and Book Jackets
Chapter 7: Editorial Design
Chapter 8: Social Innovation
Chapter 9: Branding and Packaging
Chapter 10: Illustration Design
SECTION THREE: TRANSITIONAL DESIGN
Chapter 11: Understanding Change
Chapter 12: Eccentrics and Design Quirkiness
Chapter 13: What Comes Next
SECTION FOUR: DIGITAL DESIGN
Chapter 14: Interactive Multimedia Installations and Interfaces
Chapter 15: Designing Apps for Mobile Devices
Chapter 16: E-Commerce with a Soul
Chapter 17: User Experience Specialists
Chapter 18: Geeks, Programmers, Developers, Tinkerers
SECTION FIVE: DESIGN EDUCATION
Appendix 1: College Directory
Appendix 2: Additional Reading
Index