E-Book, Englisch, 250 Seiten
ISBN: 978-1-4398-6505-7
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Weitere Infos & Material
Introduction
What is a Game?
Computational Complexity Classes
Constraint Logic
What’s Next?
I Games in General
The Constraint-Logic Formalism
Constraint Graphs
Planar Constraint Graphs
Constraint-Graph Conversion Techniques
Constraint-Logic Games
Zero-Player Games (Simulations)
One-Player Games (Puzzles)
Two-Player Games
Team Games
Zero-Player Games (Simulations)
Bounded Games
Unbounded Games
One-Player Games (Puzzles)
Bounded Games
Unbounded Games
Two-Player Games
Bounded Games
Unbounded Games
No-Repeat Games
Team Games
Bounded Games
Unbounded Games
Perspectives on Part I
Hierarchies of Complete Problems
Games, Physics, and Computation
II Games in Particular
One-Player Games (Puzzles)
Tip Over
Hitori
Sliding-Block Puzzles
The Warehouseman’s Problem
Sliding-Coin Puzzles
Plank Puzzles
Sokoban
Push-2-F
Rush Hour
Triangular Rush Hour
Hinged Polygon Dissections
Two-Player Games
Amazons
Konane
Cross Purposes
Perspectives on Part II
Conclusions
Contributions
Future Work
Appendices
Survey of Games and Their Complexities
Cellular Automata
Games of Block Manipulation
Games of Tokens on Graphs
Peg-Jumping Games
Connection Games
Other Board Games
Pencil Puzzles
Formula Games
Other Games
Constraint Logic
Open Problems
Computational-Complexity Reference
Basic Definitions
Generalizations of Turing Machines
Relationship of Complexity Classes
List of Complexity Classes Used in this Book
Formula Games
Deterministic Constraint Logic Activation Sequences
Constraint-Logic Quick Reference