Buch, Englisch, 322 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 608 g
Buch, Englisch, 322 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 608 g
Reihe: Rehabilitation Science in Practice Series
ISBN: 978-0-367-68444-0
Verlag: CRC Press
Zielgruppe
Academic and Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Medizintechnik, Biomedizintechnik
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Komplementäre Medizin, Asiatische Medizin (TCM), Heilpraktiker
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Medizin, Gesundheitswesen Medizintechnik, Biomedizintechnik, Medizinische Werkstoffe
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Physiotherapie, Physikalische Therapie
Weitere Infos & Material
Section 1: Introductory Perspective. 1. Introducing Virtual Reality for Health and Rehabilitation. Section 2: Virtual Reality in Neurological Rehabilitation. Chapter 2. On the Possibility of Using Virtual Reality to Improve the Mobility of People with Parkinson’s Disease. Chapter 3. Virtual Reality for Stroke Rehabilitation. Chapter 4. VR-based Assessment and intervention of Cognitive Functioning after Stroke. Chapter 5. Virtual Reality in Robotic Neurorehabilitation. Chapter 6. Virtual Reality Interventions’ Effects on Functional Outcomes for Children with Neurodevelopmental Disorders. Chapter 7: The use of Virtual Reality environments in Cognitive Rehabilitation after Traumatic Brain injury. Chapter 8: Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke. Section 3: Virtual Reality for Health Education. Chapter 9: Simulation-Based Training for Ultrasound Practice. Chapter 10: Health Profession Education and Training using Virtual Reality. Section 4: Gamification and Virtual Reality in Contemporary Contexts. Chapter 11: Exergaming in multiple sclerosis – bridging the evidence-practice gap. Chapter 12: Participant adherence to a video game based tele-rehabilitation program – a mixed-methods case series. Chapter 13: Virtual Reality Game-based Exercises with Lead Motion Applied to Developmental Disorders. Section 5: Emerging Perspectives and Applications of Virtual Reality in Practice. Chapter 14: Applications of Virtual Reality in Aphasia Therapy: Findings from research with EVA Park. Chapter 15: Virtual Reality in Orthopedic Rehabilitation. Chapter 16: Emerging Perspectives of Virtual Reality Techniques. Chapter 17: Non-immersive Virtual Reality as a tool for treating children with cerebral palsy. Chapter 18: Virtual reality applications in the context of low vision rehabilitation. Chapter 19: Response of Woman with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife©