Buch, Englisch, 108 Seiten, Format (B × H): 216 mm x 137 mm, Gewicht: 148 g
Reihe: Sport Business Insights
Buch, Englisch, 108 Seiten, Format (B × H): 216 mm x 137 mm, Gewicht: 148 g
Reihe: Sport Business Insights
ISBN: 978-1-032-10089-0
Verlag: Taylor & Francis Ltd
Featuring international case studies in every chapter, this book showcases the contemporary nature of esports through illustrative, industry examples. By offering a concise and easy to understand introduction, it discusses the key components, stakeholders, and features of this commercially driven sector, which by its very nature is dynamic and highly complex. Exploring current regulatory and governance structures within esports, it unpacks the industry’s essential features by outlining the various genres, formats and stakeholders who are instrumental to the functioning of the esports industry. Adopting a critical but balanced analysis, the book discusses the social benefits of esports, outlining its potential as a tool for social inclusion and sport development, whilst acknowledging the potential impacts and risks of esports participation and spectatorship, related to health and wellbeing. Finally, Esports Insights also considers future developments and changes within esports, as the sector evolves and continues to professionalise.
This book will be of interest to any student, researcher, or practitioner with an interest in sport business, sport and society, event studies, esports or video gaming, or the wider media industry.
Zielgruppe
Postgraduate, Professional, and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Wirtschaftssektoren & Branchen Dienstleistungssektor & Branchen
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Sozialwissenschaften Sport | Tourismus | Freizeit Sport Sportveranstaltungen, Sportmanagement, Teams & Clubs
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
Weitere Infos & Material
1. Esports Fundamentals, 2. Esports Governance and Regulation, 3. Esports as a Mechanism for Social Change, 4. Esports, Health and Wellbeing, 5. Esports Evolution