E-Book, Englisch, 96 Seiten
Reihe: Cats
Hauschild Trick Training for Cats
2011
ISBN: 978-0-85788-616-3
Verlag: Cadmos Publishing
Format: EPUB
Kopierschutz: 6 - ePub Watermark
Smart fun with the clicker
E-Book, Englisch, 96 Seiten
Reihe: Cats
ISBN: 978-0-85788-616-3
Verlag: Cadmos Publishing
Format: EPUB
Kopierschutz: 6 - ePub Watermark
Christine Hauschild is an animal psychologist and lives in Hamburg with her two cats. With her 'Mobile Cat School, Happy Feline', she helps cat owners solve questions regarding cat-friendly environments and entertainment, as well as problematic behaviour. In addition to clicker training for novices and advanced trainers she offers a number of seminars regarding everything about cats.
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(Photo: Boumala)
From click to trick
The tricks described in this book will be taught with the help of clicker training – a fascinating technique to make your cat understand what you expect from her. She will be motivated to carry out other actions by means of the clicker training.
The most important training tool that you need is the clicker. It is the kind of cricket toy which makes a sharp, short sound when you press down on it. These days you can easily get a clicker either from a pet shop or on the Internet. They come in different forms and colours and – this aspect is important for your cat – in different volume levels. The quietest clicker that I know of is the so-called I-click, which was developed by the clicker pioneer Karen Pryor.
You can also employ other sounds as an alternative to the clicker, for example the clicking sound of a biro pen. However, whichever clicker you choose to use needs to fulfil two criteria: it should always sound the same, and it must not be a sound that the cat hears constantly outside the training sessions during her day-to-day experiences. Unless you click your tongue to call your cat or tell her that food is ready (which is something a lot of people do), I would recommend the tongue-clicking sound. Clicking with the tongue is well-suited as a clicking sound and offers two great advantages: you will have your hand free because you don’t have to hold the clicker, and you can also click your tongue spontaneously outside training sessions.
Clicker training tools: different target sticks, selection of titbits, clicker hoop, small titbit can, and pouch. (Photo: Nissen)
Do you have problems clicking your tongue?
In this case, try to make a loud kissing sound – a real smacker – this creates a similar sound.
It is time to proceed with the first practical exercise. However, in this first exercise you don’t use the clicker on your cat. Instead, try it out with another person. Invite your partner, a friend or your child to play the clicking game – you can promise them a lot of fun without investing too much!
The clicker game works as follows: imagine an action that your game partner should carry out. Start with something simple: to sit on a specific chair; to touch the window handle; to touch the light switch. Do not tell your game partner what you expect from him/her, but ask them instead to figure out by themselves what you want them to do by trying out a number of different things. Use the clicker as a helpful aid. Explain to your partner that the click means: ‘Great, you are on the right track’ and that you will not speak to him/her in any other way, nor are you allowed to give them additional hints. You will point them towards the right goal solely by means of the clicker.
Touching the light switch, for example, could proceed as follows: your partner looks or moves in the direction of the light switch – click! He/she looks in another direction – no click. He/she looks roughly towards the light switch again – click! He/she moves a leg to step in the correct direction – click! Another step – click! However, if he/she moves past the light switch and through the door – no click. He/she asks: ‘Shouldn’t I go this way?’ You smile in a gentle manner, don’t say a word and wait for the next opportunity to click: he/she turns around – click! If he/she now walks past the light switch in the other direction –no click! He/she turns around again – click! He/she is now limited to the space near the door frame and touches it with his/her hand – click! He/she touches the door frame again at the height of the light switch – click! If he/she touches the doorframe much higher than the light switch – no click! He/she touches the doorframe again at the same height as the light switch – click! He/she moves his/her hand in the direction of the light switch – click! If he/she presses down the light switch – click and verbal confirmation: ‘Great! That’s exactly what I wanted!’
This sounds very easy but it requires a number of things from the trainer. To begin with you need to think in detail about what result you want to see at the end of the exercise. You should envisage in your mind which signs your game partner could offer on the way to the ultimate goal. That could mean a first step in the direction of the target object, but as a rule you will probably have to start with an earlier sign: a look at or a slight leaning forwards in the right direction. Unless you have defined these small steps for yourself in advance, you will automatically start pondering over them during the game. ‘Should I click this action now? One step is good, of course, but it wasn’t completely in the right direction. Hmm, maybe I should have already clicked a moment ago, when he/she looked in that direction …’. While all these thoughts go around in your head, your game partner is not rewarded with a click. That isn’t a very nice feeling, as in the first place your game partner does not get the expected confirmation that his/her action was right and secondly he/she will feel slightly helpless, a feeling which can restrict further activities and attempts. It is clear that a high level of clarity and the greatest degree of attention are needed in order that you don’t miss even the slightest attempts and movements.
‘Something to do with the drawer?’ The light switch is already close but is yet to be recognised as the target object. (Photo: Nissen)
This ensures that your game partner will find the game easier and will experience a greater sense of motivation, if he/she is rewarded with a click as a result of an action on his/her part. In order for that to work, the clicker needs to be used at the exact moment of the action. For example, if you want your partner to walk several steps forward, you always need to click at the exact moment when he/she lifts a leg to step forward. If you are slightly late and use the clicker when your partner has placed his/her foot back on the ground, he/she will hesitate and stop, because you are signalling to him/her that he/she is supposed to have both legs firmly on the ground and should not step forwards any further.
Your game partner will be a marvellous indicator of your ability to use the clicker correctly. To begin with he/she will probably frequently complain, ‘What do you want me to do now?’ or ‘I don’t understand what you want me to do…’. You should make use of these complaints to analyse which things present difficulties for your game partner. The better you become, the less frequently these moments will occur, and your partner will perform certain behavioural patterns during the exercise with increasing speed and with greater enjoyment.
You should definitely swap places as well. You will experience what it feels like if the clicker isn’t used at the precise moment of your action or is used infrequently, and feel how great it is when one click is followed closely by another and all your actions are confirmed in each case through the ‘Correct!’ click.
If possible, practise with a number of different people in order to become competent with various characters – every person and every cat has slightly different behavioural strategies which will become apparent in the clicker situation. Think of differing tasks and slowly increase their degree of difficulty. Have the last five of your clicker games been fluent, fun and successful? Did your game partners ask for more? If that is the case you can start practising with your cat. However, we need to make sure in advance that your cat understands what the click sound means.
At the moment, your cat hasn’t got a clue. She doesn’t know that she will soon experience a regular daily fun-filled work-out to liven up her boring day-to-day routine, and at this moment the click sound has absolutely no meaning for your cat. If she hears a click, she will probably look up for a moment to determine what kind of sound it is and will then continue to do what she was doing beforehand anyway.
We change that by associating the click with something very rewarding for the cat – or to be precise, with a titbit.
Depending on the appetite of your cat, prepare between five and eight small treats. Take them in one hand and the clicker in the other and go and sit with your cat.
Press the clicker once and immediately give your cat a titbit. The precise order in which you do this is very important; first use the clicker, then give your cat the titbit. Wait for a moment and then click again and immediately give her another titbit.
The pause between the click sound and giving the cat a titbit should be less than a second. Continue this exercise until your cat has eaten up all the prepared titbits. Please don’t expect anything spectacular. Your cat will be happy about the titbits, but at this stage she doesn’t have to do anything to get them. In this way she learns very quickly that the click sound announces a titbit.
This learning process is called classical conditioning. From now on, the click sound is no longer a neutral, unimportant noise for your cat but instead announces the appearance of a titbit and thus gains a positive meaning – ‘delicious!’
If your cat is still asking for more at this stage, you can start teaching the...




