Buch, Englisch, 178 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 4085 g
Buch, Englisch, 178 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 4085 g
Reihe: Human–Computer Interaction Series
ISBN: 978-3-319-29551-0
Verlag: Springer International Publishing
Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.
Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
Zielgruppe
Graduate
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- A Narrative for HCI.- Make-Believing Virtual Realities.- Fiction for Design.- Service Design Methods in Interaction Design.- Gameworld Interfaces as Make-Believe.- Make-Believe in Gameful and Playful Design.- The Role of Make-Believe in Foley.- Enactive Mechanism of Make-Believe Games.- Immanent Storyworlds.