Harteveld | Building Blocks for Game Design and Learning | Buch | 978-0-415-83864-1 | sack.de

Buch, Englisch, 256 Seiten, Format (B × H): 152 mm x 229 mm

Reihe: Digital Games, Simulations, and Play in Learning

Harteveld

Building Blocks for Game Design and Learning


1. Auflage 2026
ISBN: 978-0-415-83864-1
Verlag: Taylor & Francis Ltd

Buch, Englisch, 256 Seiten, Format (B × H): 152 mm x 229 mm

Reihe: Digital Games, Simulations, and Play in Learning

ISBN: 978-0-415-83864-1
Verlag: Taylor & Francis Ltd


As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, what specific design techniques ensure meaningful learning outcomes for the player?

In Building Blocks for Game Design and Learning, Casper Harteveld relates existing learning theories to best practices in game design, exploring how each of the three views of knowing—behaviorist, cognitivist, and situative—illuminate the process of learning through gaming. To these established theories he adds a fourth, design-based perspective that builds upon Christopher Alexander’s theory of pattern languages, wherein learning takes place through specific game mechanisms or “gamelets.“ By describing these building blocks that facilitate learning, Harteveld identifies a number of practical techniques for game designers but also elucidates implications for curriculum development more generally, making this book relevant for game designers, educators, and scholars alike.

Harteveld Building Blocks for Game Design and Learning jetzt bestellen!

Autoren/Hrsg.


Weitere Infos & Material


Part I: A Design Perspective
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets

Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player

Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection

Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom

Epilogue: Beyond this Book and Games


Casper Harteveld is Assistant Professor in the College of Arts, Media and Design at Northeastern University.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.