Harris Beginning Flash Game Programming For Dummies
1. Auflage 2006
ISBN: 978-0-471-78891-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 416 Seiten, E-Book
ISBN: 978-0-471-78891-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
You can start game programming in a flash
Here's how to create five different cool games - no experiencenecessary!
Ever think you could come up with a better computer game? Then thisbook is for you! No boring programming theory here, just the stuffyou need to know to actually make something happen, and all inplain English. Build a brain-teasing math game, go classic withPong, create monsters and mayhem, and much more.
Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen
Autoren/Hrsg.
Weitere Infos & Material
Introduction.
Part I: Basic Flash.
Chapter 1: Why You Want to Write Games in Flash.
Chapter 2: Cruising and Using the Flash Environment.
Part II: The Next Steps.
Chapter 3: Altered States.
Chapter 4: Getting with the Program.
Chapter 5: Making an Interactive Game.
Part III: Sprites, or Movie Clips.
Chapter 6: Introducing Sprites and Movie Clips.
Chapter 7: Won't Be Long 'Til You Write Pong.
Part IV: Getting Control of the Situation.
Chapter 8: Keyboard Input and Audio Output.
Chapter 9: It's Alive! Animating Your Sprites.
Chapter 10: Building the Monster Traffic Game.
Part V: Phun with Phuzzy Physics.
Chapter 11: Vectors and Gravity.
Chapter 12: Vehicle Motion.
Chapter 13: The Life and Death of Sprites.
Part VI: The Part of Tens.
Chapter 14: Ten Math Concepts for Game Programmers.
Chapter 15: Ten Game Starters.
Index.