Buch, Englisch, 158 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 259 g
Performance and Practice
Buch, Englisch, 158 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 259 g
Reihe: Routledge Studies in New Media and Cyberculture
ISBN: 978-1-138-71011-5
Verlag: Routledge
Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein Soziale und ethische Aspekte der EDV
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
1. Introduction 2. The Arcade Ideal 3. Play Practice 4. Playing Together, Online and Off 5. Online Fighting Game Communities 6. "Asian Hands" and Women’s Invitationals 7. Defining the Game and Defining the Self