E-Book, Englisch, 1456 Seiten
Reihe: Human Factors and Ergonomics
Design, Implementation, and Applications, Second Edition
E-Book, Englisch, 1456 Seiten
Reihe: Human Factors and Ergonomics
ISBN: 978-1-4665-1185-9
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications.
What’s New in the Second Edition:
- Updated glossary of terms to promote common language throughout the community
- New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas
- Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains
This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Virtual Environments in the 21st Century, Kay M. Stanney, Kelly S. Hale, and Michael Zyda
Virtual Environments Standards and Terminology, Richard A. Blade and Mary Lou Padgett
Vision and Virtual Environments, David R. Badcock, Stephen Palmisano and James G. May
Virtual Auditory Displays, Michael Vorländer and Barbara Shinn-Cunningham
Dynamic Haptic Interaction with Video, Nuray Dindar, A. Murat Tekalp, and Cagatay Basdogan
Olfactory Interfaces, David L. Jones, Sara Dechmerowski, Razia Oden, Valerie Lugo, Jingjing Wang-Costello, William Pike
The Perception of Body Motion, Ben D. Lawson, Bernhard E. Riecke
Eye Tracking in Virtual Environments, Xuezhong Wang, Brent Winslow
Gesture Recognition, Matthew Turk
Avatar Control in Virtual Environments, James Templeman, Robert Page, Patricia Denbrook
Virtual Environment Models, G. Drew Kessler
Principles for Designing Effective 3D Interaction Techniques, Ryan P. McMahan, Regis Kopper, and Doug A. Bowman
Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Brian D. Simpson, Jeffrey L. Cowgill, Robert H. Gilkey, and Janet M. Weisenberger
Embodied Autonomous Agents, Andrew Feng, Ari Shapiro, Margaux Lhommet, and Stacy Marsella
Structured Development of Virtual Environments, Richard M. Eastgate, John R. Wilson, and Mirabelle D’Cruz
Cognitive Aspects of Virtual Environment Design, Allen Munro, Jim Patrey, Elizabeth Sheldon Biddle, Meredith Carroll
Multimodal Interaction Modeling, George V. Popescu, Helmuth Trefftz and Grigore C. Burdea
Illusory Self-motion in Virtual Environments, Lawrence J. Hettinger, Tarah Schmidt, David L. Jones, Behrang Keshavarz, Rudolph P. Darken, Barry Peterson
Technology Management and User Acceptance of Virtual Environment Technology, David Gross
Virtual Environments and Product Liability, Robert S. Kennedy, Robert C. Kennedy, Kristyne E. Kennedy, Christine Wasula, Kathleen M. Bartlett
Direct Effects of Virtual Environments on Users, Erik Viirre, BJ Price, and Bradley Chase
Motion Sickness Symptomatology and Origins, Ben D. Lawson
Motion Sickness Scaling, Ben D. Lawson
Adapting to Virtual Environments, Robert B. Welch, Betty J. Mohler
Visually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, Behrang Keshavarz, Heiko Hecht, and Ben D. Lawson
The Social Impact of Virtual Environments, Sandra L. Calvert
Usability Engineering of Virtual Environments, Joseph L. Gabbard
Human Performance Measurement in Virtual Environments, James P. Bliss, Alexandra Proaps and Eric T. Chancey
Conducting Training Transfer Studies in Virtual Environments, Roberto Champney, Meredith Carroll, Glen Surpris, and Joseph V. Cohn
Virtual Environment Usage Protocols, Kay M. Stanney, Robert S. Kennedy,and Kelly S. Hale
Measurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, John P. Wann, Alan D. White, Richard M. Wilkie, Peter R. Culmer, J. Peter A. Lodge, MD & Mark Mon-Williams
Proprioceptive Adaptation and Aftereffects Paul DiZio, James R. Lackner, and Roberto K. Champney
Beyond Presence: How Holistic Experience Drives Training and Education, Dustin Chertoff, Sae Schatz
Augmented Cognition for Virtual Environment Evaluation, Kelly Hale, Kay Stanney, Dylan Schmorrow, Lee Sciarini
Applications of Virtual Environments: An Overview, Robert J. Stone, Frank P. Hannigan
The Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy Maxwell, D., Griffith, T. and Finkelstein, N.
Team Training in Virtual Environments: A Dual Approach, Tripp Driskell, Eduardo Salas, William B. Vessey
Visual Perceptual Skills Training in Virtual Environments, Matthew Johnston, Meredith Carroll, Kelly Hale
Virtual environments as a tool for conceptual learning Lindgren, R., Moshell, J. M., & Hughes, C. E
Applications of Virtual Environments in Experiential, STEM, and Health Science Education, Angelos Barmpoutis, Benjamin DeVane, James C. Oliverio
Design and Development of 3D-interactive Environments for Special Educational Needs, Sue Cobb, Tessa Hawkins, Laura Millen and John R. Wilson
Virtual Environment–Assisted Teleoperation, Abderrahmane Kheddar, Ryad Chellali,and Philippe Coiffet
Evolving Human-Robot Communication through VE-based Research and Development, Stephanie Lackey, Daniel Barber, Lauren Reinerman-Jones, Eric Ortiz, and Joseph R. Fanfarelli
Clinical Ritual Reality, Albert "Skip" Rizzo, Belinda Lange, Sebastian Koenig
Modeling and Simulation for Cultural Training: Past, Present, and Future Challenges, Kathleen Bartlett, Denise Nicholson, Margaret Nolan, and Brenna Kelly
Immersive Visualization for the Geological Sciences, William R. Sherman, Gary L. Kinsland, Christoph W. Borst, Eric Whiting, Jurgen P. Schulze, Philip Weber, Albert Y.M. Lin, Aashish Chaudhary, Simon Su, Daniel S. Coming
Information Visualization in Virtual Environments: Tradeoffs and Guidelines, Nicholas F. Polys
Entertainment Applications of Virtual Environments, Adams Greenwood-Ericksen, Robert C. Kennedy, Shawn Stafford
Virtual Environments: History and Profession, Richard A. Blade, Mary Lou Padgett, Mark Billinghurst and Robert W. Lindeman