Unleash the power of Unity and Blender to create amazing games
E-Book, Englisch, 460 Seiten
ISBN: 978-1-80107-691-3
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Datenbankdesign & Datenbanktheorie
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsarchitektur
Weitere Infos & Material
Table of Contents - Melding Unity and Blender
- Gathering Our Resources
- Entering the Blender Zone for the First Time
- Asset Assimilation: Returning to Unity
- On the Level: Making Modular Scenery
- Living It Up: Adding Fun with Animation
- Prep Work: Materials, Grids, and Snapping
- Laying Out the Level
- Secret Weapon #1: Deploying ProBuilder
- Secret Weapon #2: Animating with Timeline
- We Could Be Heroes: Blender Character Modeling
- It Was Rigged!: Character Rigging
- Animation and Movement In-Game
- Endgame: Adding Spit and Polish