E-Book, Englisch, 271 Seiten, eBook
Reihe: Palgrave Games in Context
E-Book, Englisch, 271 Seiten, eBook
Reihe: Palgrave Games in Context
ISBN: 978-3-319-90539-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees).- 2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox).- 3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita).- 4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva).- 5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope).- 6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy).- 7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault).- 8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe).- 9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista).- 10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit).- 11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski).- 12. The Magic Circle and Consent in Gaming Practices (Emma Vossen).- 13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish).- 14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings).- 15. Feminism and Gameplay Performance (Emma Westecott).