Buch, Englisch, Band 4133, 472 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 747 g
6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings
Buch, Englisch, Band 4133, 472 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 747 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-540-37593-7
Verlag: Springer
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Robotik
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion Informationsvisualisierung
- Mathematik | Informatik EDV | Informatik Technische Informatik Systemverwaltung & Management
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Wissensbasierte Systeme, Expertensysteme
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
Weitere Infos & Material
Social Impact of IVAs.- Why Fat Interface Characters Are Better e-Health Advisors.- Virtual Rapport.- IVAs Recognizing Human Behavior.- Imitation Learning and Response Facilitation in Embodied Agents.- Robust Recognition of Emotion from Speech.- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System.- Exploitation in Affect Detection in Improvisational E-Drama.- Human Interpretation of IVA Behavior.- An Exploration of Delsarte’s Structural Acting System.- Perception of Blended Emotions: From Video Corpus to Expressive Agent.- Perceiving Visual Emotions with Speech.- Embodied Conversational Agents.- Dealing with Out of Domain Questions in Virtual Characters.- MIKI: A Speech Enabled Intelligent Kiosk.- Architecture of a Framework for Generic Assisting Conversational Agents.- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters.- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist.- Characteristics of Nonverbal Behavior.- Gesture Expressivity Modulations in an ECA Application.- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions.- Behavior Representation Languages.- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language.- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language.- Generation of Nonverbal Behavior with Speech.- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning.- Nonverbal Behavior Generator for Embodied Conversational Agents.- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing.- A Story About Gesticulation Expression.- IVAs in Serious Games.- Introducing EVG: An Emotion Evoking Game.- Towards a ReactiveVirtual Trainer.- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes.- Cognition and Emotion I.- A Neurobiologically Inspired Model of Personality in an Intelligent Agent.- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents.- Are Computer-Generated Emotions and Moods Plausible to Humans?.- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors.- Cognition and Emotion II.- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework.- Autobiographic Knowledge for Believable Virtual Characters.- Teachable Characters: User Studies, Design Principles, and Learning Performance.- Applications of IVAs.- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives.- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans.- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit.- Invited Talks.- Invited Talk: Rule Systems and Video Games.- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment.- Posters.- Computer Model of Emotional Agents.- Affective Robots as Mediators in Smart Environments.- Expression of Emotion in Body and Face.- Towards Primate-Like Synthetic Sociability.- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures.- Virtual Pedagogical Agents: Naturalism vs. Stylization.- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy.- Countering Adversarial Strategies in Multi-agent Virtual Scenarios.- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-SpaceMulti-user Voice Chat System.- The Role of Discourse Structure and Response Time in Multimodal Communication.- The PAC Cognitive Architecture.- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System.- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller.- Storytelling – The Difference Between Fantasy and Reality.- A Plug-and-Play Framework for Theories of Social Group Dynamics.- Learning Classifier Systems and Behavioural Animation of Virtual Characters.- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training.- Mind the Body.- CAB: A Tool for Interoperation Among Cognitive Architectures.