Goralski / Leon | Foundation Flash Catalyst | E-Book | www2.sack.de
E-Book

E-Book, Englisch, 264 Seiten

Goralski / Leon Foundation Flash Catalyst


1. ed
ISBN: 978-1-4302-2863-9
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 264 Seiten

ISBN: 978-1-4302-2863-9
Verlag: Apress
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book offers an introduction to Flash Catalyst for designers with intermediate to advanced skills. It discusses where Catalyst sits within the production process and how it communicates with other programs. It covers all of the features of the Flash Catalyst workspace, teaching you how to create designs from scratch, how to build application designs and add functionality, and how to master the Catalyst/Flex workflow. Introduces Flash Catalyst Focuses on production process Covers the interrelation between Flash Catalyst and Photoshop/Illustrator/Flex/Flash

Greg Goralski is an interdisciplinary interactive designer based in Toronto. He is an alumni of the Canadian Film Centre Media Lab and the Interactive Project Lab. He has won gold at the National Post Design Exchange Awards and has presented his work at numerous festivals, including the World Expo in Aichi, Japan. As a professor at the Humber College School of Media Studies, he divides his time among playing with technology, training the next generation of interactive designers, and being inspired by his students. Greg also drinks too much coffee, and should really be living on a beach. His website is GregGoralski.com.

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Weitere Infos & Material


1;Title Page;1
2;Copyright Page;2
3;Contents at a Glance;4
4;Table of Content;5
5;About the Authors;8
6;About the Technical Reviewers;9
7;About the Cover Image Designer;10
8;Acknowledgments;11
9;Chapter 1: Catalyst Interface;12
9.1;Introduction to Catalyst;12
9.2;The Catalyst Interface;14
9.3;Pages/States Panel;14
9.4;Tools;17
9.5;The Layers, Library, and Wireframe Components Panels;19
9.5.1;Layers;19
9.5.2;Library Panel;21
9.5.3;Wireframe Components;23
9.6;The Interactions Panel;24
9.7;The Properties Panel;26
9.8;The Timelines Panel;29
9.9;The Design-Time Data Panel;31
9.10;The Stage;32
9.11;Heads-Up Display (HUD);33
9.12;Code View;34
9.13;Conclusion;35
10;Chapter 2: Your First Flash Catalyst Project;36
10.1;Creating a Catalyst Project from a Photoshop PSD File;38
10.2;Converting Photoshop Artwork into a Button;41
10.3;Presenting Content;45
10.4;Organizing into States;50
10.5;Building Interactivity;54
10.6;Adding Animation;55
10.6.1;Again, With More Control;57
10.7;Creating Buttons with Transitions;58
10.8;Playing Sound;61
10.9;Conclusion;64
11;Chapter 3: Wireframing in Catalyst;65
11.1;Sketching, Wireframing, and Prototyping Interactivity;66
11.2;Starting the Project;68
11.3;Adding Motion to the Wireframe;84
11.4;Conclusion;87
12;Chapter 4: Animation in Catalyst;89
12.1;Animating Buttons;90
12.2;Animating Across States;101
12.3;3D Flip: Adding Actions to the Animations;106
12.4;Controlling the Flip;112
12.5;Action Sequences;114
12.6;Conclusion;117
13;Chapter 5: Interactions;118
13.1;Changing States;119
13.2;Triggering Action Sequences;125
13.3;Controlling Video;128
13.4;Go To URL;129
13.5;Interactions on the Application;129
13.6;Conclusion;132
14;Chapter 6: Organizing Artwork and Best Practices;133
14.1;The Golden Rule;133
14.2;Organizing Assets in Fireworks;137
14.3;Organizing Assets in Illustrator;138
14.4;Organizing Assets in Photoshop;139
14.5;Using Multiple Instances of the Same Object;140
14.6;Defining Data List Components;140
14.7;Optimizing Graphics;141
14.8;Round-Tripping;144
14.9;Conclusion;149
15;Chapter 7: Data Lists and Design-Time Data;150
15.1;Setting Up the Project;152
15.2;Creating the Item to Be Repeated;153
15.3;Converting an Item into a Data List;155
15.4;Creating Transitions on the Repeated Item;162
15.5;Using Design-Time Data;166
15.5.1;Adding a Horizontal Scrollbar;171
15.6;Conclusion;172
16;Chapter 8: SWFs, Video, and Audio;173
16.1;A Quick Look at the Project;174
16.2;Adding Simple Animation SWFs;176
16.3;Controlling SWFs;180
16.4;Adding Audio Effects;186
16.5;Adding Video;190
16.6;Conclusion;193
17;Chapter 9: Custom Components and Library Packages;194
17.1;Creating a Generic Component;195
17.2;Creating a Custom Component;197
17.2.1;Adding Interactions;202
17.2.2;Adding Animation;206
17.3;Library Packages;206
17.4;Conclusion;207
18;Chapter 10: Catalyst to Flex Builder;208
18.1;Creating the Interaction in Catalyst;213
18.2;Adding a Custom Vertical Scrollbar;218
18.3;Adding the States;222
18.4;Adding Interactions;224
18.5;Connecting the Application to Data in Flash Builder;225
18.6;Conclusion;241
19;Index;243



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