Goh | Data Driven Game Development | Buch | 978-1-041-23094-6 | www2.sack.de

Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm

Goh

Data Driven Game Development

Transforming Player Data into a Better Player Experience
1. Auflage 2026
ISBN: 978-1-041-23094-6
Verlag: Taylor & Francis Ltd

Transforming Player Data into a Better Player Experience

Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm

ISBN: 978-1-041-23094-6
Verlag: Taylor & Francis Ltd


This book covers how data can be used to develop and improve video games from multiple aspects, based on the author’s extensive experience working in the video game industry for over 16 years.

The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.

This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games.

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Zielgruppe


Professional Practice & Development


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: The importance of using data in game development

Chapter 2: Historical examples of using data to solve problems

Chapter 3: Decision-making without (or against) data

Chapter 4: Gathering or using data with minimal resources

Chapter 5: Bad data examples and consequences

Chapter 6: Introduction to Analytics

Chapter 7: Analytics Methodology Examples

Chapter 8: Introduction to UX Research

Chapter 9: UX Research Methodology

Chapter 10: UX Research Case Studies

Chapter 11: Case Studies of using analytics and UX research data together

Chapter 12: Conclusion: On AI and how to prepare for using data in game development


Nicklaus Goh has been working with data in the video game industry for over 16 years, at Creative Assembly, Sega, and King (Microsoft). He has contributed to dozens of video games, spanning genres like strategy, Match3, simulation, first-person shooters, horror, CCGs (collectible card games), MOBAs (multiplayer online battle arena), racing, and puzzle games. He helped build up an analytics department and then subsequently started and built up his own UX research department.



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