Buch, Englisch, 258 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 4102 g
Buch, Englisch, 258 Seiten, Paperback, Format (B × H): 155 mm x 235 mm, Gewicht: 4102 g
Reihe: Gaming Media and Social Effects
ISBN: 978-981-10-1195-5
Verlag: Springer Nature Singapore
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
Weitere Infos & Material
Collision Detection using Axis Aligned Bounding Boxes.- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy.- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on.- Integrating EEG modality in serious games for rehabilitation of mental patients.- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments.- Long Vehicle Turning.- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation.- The Use of Virtual Worlds and Serious Gaming in Education.- Serious Games for e-Health Care Services.- GF Engine - A Versatile Platform for Game Design and Development.- Virtual CNC Training.- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming.- Pink Dolphins - A Serious Simulation Game.