Meaningful Play in Interactive Entertainment, Marketing and Education
E-Book, Englisch, 334 Seiten
ISBN: 978-1-317-93143-0
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Designing Gamified Systems includes:
- Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design
- Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined
- Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them
- A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part I: The Foundation
Chapter 1: Introducing Gamified Systems
Chapter 2: Building the Spectrum
Chapter 3: Positive Performance
Chapter 4: Fun is Learning
Part II: The Toolbox
Chapter 5: What is Gamified System (GS) Design?
Chapter 6: Applying Game Concepts
Chapter 7: Visualizing Interaction & Information
Part III: The Field
Chapter 8: Designing Gamified Systems for Education
Chapter 9: GS Design for Marketing & Entertainment