E-Book, Englisch, 402 Seiten, eBook
Geroimenko Augmented Reality Art
3rd Auflage 2022
ISBN: 978-3-030-96863-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
From an Emerging Technology to a Novel Creative Medium
E-Book, Englisch, 402 Seiten, eBook
Reihe: Springer Series on Cultural Computing
ISBN: 978-3-030-96863-2
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Preface.- Part 1: The Theoretical Aspects of Augmented Reality Art and Technology.- ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage.- Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art.- Why We Might Augment Reality: Art’s Role in the Development of Cognition.- Shifting Perceptions – Shifting Realities – Shifting Spheres.- Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes.- Part II: Augmented Reality Art and a Variety of Spaces.- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials.- Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site.- Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality.- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being.- Augmenting Environmental Graphics in Healthcare Spaces.- Augmented Reality Interventions in Shared Space: Subversion and Social Impact.- Part III: Augmented Reality as a Novel Artistic Medium.- The Aesthetics of Liminality: Augmentation as an Art Form.- Augmented Reality in Art: Aesthetics and Material for Expression.- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale.- Augmented Reality Graffiti and Street Art.- Face Filters as Augmented Reality Art on Social Media.- Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage.- Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art.- User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality.- Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art.- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds.- Really Fake or Faking Reality? The Riot Grrrls Project.- Concluding Remarks: Today’s Vision of an Art Form of theFuture.