Buch, Englisch, Band 566, 190 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1050 g
Reihe: The Springer International Series in Engineering and Computer Science
Buch, Englisch, Band 566, 190 Seiten, Format (B × H): 160 mm x 241 mm, Gewicht: 1050 g
Reihe: The Springer International Series in Engineering and Computer Science
ISBN: 978-0-7923-7907-2
Verlag: Springer US
The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters.
The well-focused topics, along with implementation details for adaptive algorithms, make suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik Mikroprozessoren
- Naturwissenschaften Physik Mechanik Akustik, Schwingungsanalyse
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
1 Introduction.- 1.1 Analysis and Synthesis of Spatial Hearing.- 1.2 Adaptive 3D Sound Systems.- 1.3 Robustness of 3D Sound Systems.- 1.4 Applications.- 1.5 Conventions.- 2 3D Sound Reproduction.- 2.1 Sound Localisation and Localisation Cues.- 2.2 Synthesis of Virtual Sound Sources.- 3 Adaptive Filters Approach to 3D Sound Systems.- 3.1 A Generalised Model.- 3.2 The Optimum Least Mean Square Solution.- 3.3 Iterative LMS Solutions.- 3.4 Efficient Implementations.- 4 Robustness of 3D Sound Systems.- 4.1 The Robustness Problem.- 4.2 Enlarging the Zones of Equalisation.- 4.3 Multiresolution Control Filters.- 4.4 Underdetermined Systems and Exact Solutions.- 4.5 Reproduction Loudspeakers Positioning.- 4.6 Large Movements and Head Tracking.- 4.7 On-Line Identification.- 4.8 Fast Adaptive Algorithms.- 4.9 Summary.- 5 Fast Multiresolution Analysis.- 5.1 Introduction.- 5.2 Specifications.- 5.3 The Convolution Property.- 5.4 Related Work.- 5.5 Unitary Coordinate Transformations.- 5.6 Summary.- 6 Conclusions.