E-Book, Englisch, 432 Seiten
Fuchs / Moreau / Guitton Virtual Reality: Concepts and Technologies
1. Auflage 2011
ISBN: 978-1-136-63038-5
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 432 Seiten
ISBN: 978-1-136-63038-5
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Zielgruppe
Professional Engineers, Computer scientists and Computer Game developers, either in academia or companies who wish to expand/apply their technical expertise in the production of hardware or software solutions in the field of devices for human computer interaction (HCI.)
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
I . Introduction
1. Introduction to virtual reality
2. Theoretical and pragmatic approach to virtual reality
II. The human being in virtual environments
3. Human senses
4. Interaction between virtual reality and behavioural sciences
5. Immersion and presence
III. Behavioural interfaces
6. Location sensors
7. Manual motor interfaces
8. Hardware devices of force feedback interfaces
9. Control of a force feedback interface
10. Tactile feedback interfaces
11. Visual interfaces
12. Interaction techniques for virtual behavioural primitives
13. Stereoscopic restitution of vision
IV. Tools and models for virtual environments
14. Geometric models of virtual environments
15. Models for visual rendering
16. Models for haptic rendering
17. Collision detection