E-Book, Englisch, 432 Seiten
E-Book, Englisch, 432 Seiten
ISBN: 978-1-136-63038-5
Verlag: Taylor & Francis
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Zielgruppe
Professional Engineers, Computer scientists and Computer Game developers, either in academia or companies who wish to expand/apply their technical expertise in the production of hardware or software solutions in the field of devices for human computer interaction (HCI.)
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
I . Introduction
1. Introduction to virtual reality
2. Theoretical and pragmatic approach to virtual reality
II. The human being in virtual environments
3. Human senses
4. Interaction between virtual reality and behavioural sciences
5. Immersion and presence
III. Behavioural interfaces
6. Location sensors
7. Manual motor interfaces
8. Hardware devices of force feedback interfaces
9. Control of a force feedback interface
10. Tactile feedback interfaces
11. Visual interfaces
12. Interaction techniques for virtual behavioural primitives
13. Stereoscopic restitution of vision
IV. Tools and models for virtual environments
14. Geometric models of virtual environments
15. Models for visual rendering
16. Models for haptic rendering
17. Collision detection